From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: AJMFactsheets Date: Fri, 17 Jan 2020 17:17:54 -0600 Subject: [PATCH] Fix items not falling correctly Since 1.14, Mojang has added an optimization which skips checking if an item should fall every fourth tick. However, Spigot's entity activation range class also has an optimization which skips ticking active entities every fourth tick. This can result in a state where an item will never properly fall due to its move method never being called. This patch resolves the conflict by offsetting checking Spigot's entity activation range check from an item's move method. diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java index 95dc82a0a9bd8a3fa9c704696e7b3dc48bf4d6a0..ebcf58fe51d1fd0cb8a0f5a84cdd349f29c9442e 100644 --- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java @@ -142,7 +142,7 @@ public class ItemEntity extends Entity { } } - if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { + if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change this.move(MoverType.SELF, this.getDeltaMovement()); float f1 = 0.98F; diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java index 07e5ece37af6b02210920ce6cc31738274d447a9..7bae24598218dcf0012dd21e619e6f5f984bd6f0 100644 --- a/src/main/java/org/spigotmc/ActivationRange.java +++ b/src/main/java/org/spigotmc/ActivationRange.java @@ -251,7 +251,7 @@ public class ActivationRange isActive = true; } // Add a little performance juice to active entities. Skip 1/4 if not immune. - } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) + } else if ( !entity.defaultActivationState && entity.tickCount + entity.getId() + 1 % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check { isActive = false; }