From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 8 Apr 2020 21:24:05 -0400 Subject: [PATCH] Increase Light Queue Size Wiz mentioned that large WorldEdit operations cause light to run on main thread. The queue was small, set to 5.. this bumps it to 20 but makes it configurable per-world. The main risk of increasing this higher is during shutdown, some queued light updates may be lost because mojang did not flush the light engine on shutdown... The queue size only puts a cap on max loss, doesn't solve that problem. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 34c933dcd7d7adf5c9e631f8b8f60ba4d4ab53ba..763b54e0d35730186bab3fc69babd9b5f0af0cf4 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -523,5 +523,10 @@ public class PaperWorldConfig { hoppersIgnoreOccludingBlocks = getBoolean("hopper.ignore-occluding-blocks", hoppersIgnoreOccludingBlocks); log("Hopper Ignore Container Entities inside Occluding Blocks: " + (hoppersIgnoreOccludingBlocks ? "enabled" : "disabled")); } + + public int lightQueueSize = 20; + private void lightQueueSize() { + lightQueueSize = getInt("light-queue-size", lightQueueSize); + } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index bec5328f1ab05faab83584f75d54a5a6c830f9b7..287014feb99c67083a959f2c09213d49ad5f743d 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -809,7 +809,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop