From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: 2277 <38501234+2277@users.noreply.github.com> Date: Tue, 31 Mar 2020 10:33:55 +0100 Subject: [PATCH] Move player to spawn point if spawn in unloaded world If the playerdata contains an invalid world (missing, unloaded, invalid, etc.), spawn the player at the spawn point of the main world. Co-authored-by: Wyatt Childers Co-authored-by: Jake Potrebic diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 16d43da0144eb3f77f639568a82e3c9d1bb7e260..54aba3118157f72491cb8c3d5fb5c63750ea6878 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -194,7 +194,7 @@ public abstract class PlayerList { } CompoundTag nbttagcompound = this.load(player); - ResourceKey resourcekey; + ResourceKey resourcekey = null; // Paper // CraftBukkit start - Better rename detection if (nbttagcompound != null && nbttagcompound.contains("bukkit")) { CompoundTag bukkit = nbttagcompound.getCompound("bukkit"); @@ -202,15 +202,42 @@ public abstract class PlayerList { } // CraftBukkit end + // Paper start - move logic in Entity to here, to use bukkit supplied world UUID & reset to main world spawn if no valid world is found + boolean invalidPlayerWorld = false; + bukkitData: if (nbttagcompound != null) { + // The main way for bukkit worlds to store the world is the world UUID despite mojang adding custom worlds + final org.bukkit.World bWorld; + if (nbttagcompound.contains("WorldUUIDMost") && nbttagcompound.contains("WorldUUIDLeast")) { + bWorld = org.bukkit.Bukkit.getServer().getWorld(new UUID(nbttagcompound.getLong("WorldUUIDMost"), nbttagcompound.getLong("WorldUUIDLeast"))); + } else if (nbttagcompound.contains("world", net.minecraft.nbt.Tag.TAG_STRING)) { // Paper - legacy bukkit world name + bWorld = org.bukkit.Bukkit.getServer().getWorld(nbttagcompound.getString("world")); + } else { + break bukkitData; // if neither of the bukkit data points exist, proceed to the vanilla migration section + } + if (bWorld != null) { + resourcekey = ((CraftWorld) bWorld).getHandle().dimension(); + } else { + resourcekey = Level.OVERWORLD; + invalidPlayerWorld = true; + } + } + if (resourcekey == null) { // only run the vanilla logic if we haven't found a world from the bukkit data + // Below is the vanilla way of getting the dimension, this is for migration from vanilla servers + // Paper end if (nbttagcompound != null) { DataResult> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error Logger logger = PlayerList.LOGGER; Objects.requireNonNull(logger); - resourcekey = (ResourceKey) dataresult.resultOrPartial(logger::error).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD + // Paper start - reset to main world spawn if no valid world is found + final Optional> result = dataresult.resultOrPartial(logger::error); + invalidPlayerWorld = result.isEmpty(); + resourcekey = result.orElse(Level.OVERWORLD); + // Paper end } else { - resourcekey = player.serverLevel().dimension(); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD + resourcekey = Level.OVERWORLD; // Paper - revert to vanilla default main world, this isn't an "invalid world" since no player data existed } + } // Paper ResourceKey resourcekey1 = resourcekey; ServerLevel worldserver = this.server.getLevel(resourcekey1); @@ -219,6 +246,7 @@ public abstract class PlayerList { if (worldserver == null) { PlayerList.LOGGER.warn("Unknown respawn dimension {}, defaulting to overworld", resourcekey1); worldserver1 = this.server.overworld(); + invalidPlayerWorld = true; // Paper - reset to main world if no world with parsed value is found } else { worldserver1 = worldserver; } @@ -226,6 +254,10 @@ public abstract class PlayerList { // Paper start - Entity#getEntitySpawnReason if (nbttagcompound == null) { player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login + // Paper start - reset to main world spawn if first spawn or invalid world + } + if (nbttagcompound == null || invalidPlayerWorld) { + // Paper end - reset to main world spawn if first spawn or invalid world player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn } // Paper end - Entity#getEntitySpawnReason diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index fa0f57779251ea785dfa4fe299c1505e46aa1446..828ffad0902d28c0dc86995f5f7270c54cd9d32c 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -2273,27 +2273,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S } // CraftBukkit end - // CraftBukkit start - Reset world - if (this instanceof ServerPlayer) { - Server server = Bukkit.getServer(); - org.bukkit.World bworld = null; - - // TODO: Remove World related checks, replaced with WorldUID - String worldName = nbt.getString("world"); - - if (nbt.contains("WorldUUIDMost") && nbt.contains("WorldUUIDLeast")) { - UUID uid = new UUID(nbt.getLong("WorldUUIDMost"), nbt.getLong("WorldUUIDLeast")); - bworld = server.getWorld(uid); - } else { - bworld = server.getWorld(worldName); - } - - if (bworld == null) { - bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld(); - } - - ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle()); - } + // CraftBukkit start + // Paper - move world parsing/loading to PlayerList#placeNewPlayer this.getBukkitEntity().readBukkitValues(nbt); if (nbt.contains("Bukkit.invisible")) { boolean bukkitInvisible = nbt.getBoolean("Bukkit.invisible");