From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Wed, 8 Jul 2020 11:24:30 -0500 Subject: [PATCH] Fix arrows never despawning MC-125757 This forces the despawn counter to start ticking regardless of state after the arrow has been alive for 200 ticks (10 seconds) instead of getting stuck in a never despawn state (bubble columns, etc). diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index f1d7f202b99b8ae4c16d10956d68d74efae8445b..913f0eb1d9081cd224b54df401ff4a0af2989f1f 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -208,6 +208,7 @@ public abstract class AbstractArrow extends Projectile { ++this.inGroundTime; } else { + if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds this.inGroundTime = 0; Vec3 vec3d2 = this.position();