From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BrodyBeckwith Date: Tue, 14 Jan 2020 17:49:03 -0500 Subject: [PATCH] Optimize call to getFluid for explosions diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java index e59348b849a71ff5eba5bd74a9e2819a560787db..120151da61398ea8afcd658a8407efcf738b9476 100644 --- a/src/main/java/net/minecraft/world/level/Explosion.java +++ b/src/main/java/net/minecraft/world/level/Explosion.java @@ -191,7 +191,7 @@ public class Explosion { for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPos blockposition = BlockPos.containing(d4, d5, d6); BlockState iblockdata = this.level.getBlockState(blockposition); - FluidState fluid = this.level.getFluidState(blockposition); + FluidState fluid = iblockdata.getFluidState(); // Paper if (!this.level.isInWorldBounds(blockposition)) { break;