From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 23:48:39 -0400 Subject: [PATCH] Auto fix bad Y levels on player login Bring down to a saner Y level if super high, as this can cause the server to crash diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index ed29b3cdbc0137f81d586207d4082a02d8ef73b5..40d35a7b04ae266214840da676a08f3967401fe2 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -205,6 +205,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { @Override public void loadData(NBTTagCompound nbttagcompound) { super.loadData(nbttagcompound); + if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world if (nbttagcompound.hasKeyOfType("playerGameType", 99)) { if (this.getMinecraftServer().getForceGamemode()) { this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);