From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Beech Horn Date: Fri, 14 Feb 2020 19:39:59 +0000 Subject: [PATCH] Skip distance map update when spawning disabled. diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 12e417d2fe8e7f6a2f664ef916c141305ce1b29c..0ea1b25bf98d71c251351807fa92d4d08eb6b06e 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -800,7 +800,7 @@ public class ChunkProviderServer extends IChunkProvider { int l = this.chunkMapDistance.b(); // Paper start - per player mob spawning SpawnerCreature.d spawnercreature_d; // moved down - if (this.playerChunkMap.playerMobDistanceMap != null) { + if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled // update distance map this.world.timings.playerMobDistanceMapUpdate.startTiming(); this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);