From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Mon, 27 Apr 2020 02:48:06 -0700 Subject: [PATCH] Reduce MutableInt allocations from light engine We can abuse the fact light is single threaded and share an instance per light engine instance diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java index 2a0a5a70c795ba33780c8db774eaf9769a85daa7..f6198069e3ca421b4f551939263c7cf8bd5b754e 100644 --- a/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java +++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineBlock.java @@ -16,6 +16,7 @@ public final class LightEngineBlock extends LightEngineLayer= 15) { diff --git a/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java b/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java index 113c575a16121aa1146f21a6f41ebd9d12a0c924..37fa5faea6e2972e3eb8a3cbd1913ef38dc9456f 100644 --- a/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java +++ b/src/main/java/net/minecraft/world/level/lighting/LightEngineSky.java @@ -15,6 +15,7 @@ public final class LightEngineSky extends LightEngineLayer= 15) { return k; } else { - MutableInt mutableint = new MutableInt(); + //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded IBlockData iblockdata = this.a(j, mutableint); if (mutableint.getValue() >= 15) {