From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 25 Apr 2020 17:10:55 -0700 Subject: [PATCH] Reduce blockpos allocation from pathfinding diff --git a/src/main/java/net/minecraft/world/level/pathfinder/PathfinderNormal.java b/src/main/java/net/minecraft/world/level/pathfinder/PathfinderNormal.java index d14f2800237c2a80912bf6f2d418a9ba9031070d..a0c7d3ab747ba1a3cf07e716f3591663a8a9e14b 100644 --- a/src/main/java/net/minecraft/world/level/pathfinder/PathfinderNormal.java +++ b/src/main/java/net/minecraft/world/level/pathfinder/PathfinderNormal.java @@ -498,7 +498,7 @@ public class PathfinderNormal extends PathfinderAbstract { return PathType.DANGER_FIRE; } - if (iblockaccess.getFluid(blockposition_mutableblockposition).a((Tag) TagsFluid.WATER)) { + if (iblockdata.getFluid().a((Tag) TagsFluid.WATER)) { // Paper - remove another getType call return PathType.WATER_BORDER; } } // Paper @@ -528,7 +528,7 @@ public class PathfinderNormal extends PathfinderAbstract { } else if (iblockdata.a(Blocks.COCOA)) { return PathType.COCOA; } else { - Fluid fluid = iblockaccess.getFluid(blockposition); + Fluid fluid = iblockdata.getFluid(); // Paper - remove another get type call return fluid.a((Tag) TagsFluid.WATER) ? PathType.WATER : (fluid.a((Tag) TagsFluid.LAVA) ? PathType.LAVA : (a(iblockdata) ? PathType.DAMAGE_FIRE : (BlockDoor.l(iblockdata) && !(Boolean) iblockdata.get(BlockDoor.OPEN) ? PathType.DOOR_WOOD_CLOSED : (block instanceof BlockDoor && material == Material.ORE && !(Boolean) iblockdata.get(BlockDoor.OPEN) ? PathType.DOOR_IRON_CLOSED : (block instanceof BlockDoor && (Boolean) iblockdata.get(BlockDoor.OPEN) ? PathType.DOOR_OPEN : (block instanceof BlockMinecartTrackAbstract ? PathType.RAIL : (block instanceof BlockLeaves ? PathType.LEAVES : (!block.a((Tag) TagsBlock.FENCES) && !block.a((Tag) TagsBlock.WALLS) && (!(block instanceof BlockFenceGate) || (Boolean) iblockdata.get(BlockFenceGate.OPEN)) ? (!iblockdata.a(iblockaccess, blockposition, PathMode.LAND) ? PathType.BLOCKED : PathType.OPEN) : PathType.FENCE)))))))); }