From b5b512f38eb6de0b6887ea7b61cc07acb4043188 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 26 Nov 2018 19:21:58 -0500 Subject: [PATCH] Prevent rayTrace from loading chunks ray tracing into an unloaded chunk should be treated as a miss this saves a ton of lag for when AI tries to raytrace near unloaded chunks. diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 7721dfee65..1454af710e 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -860,7 +860,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc int i1 = MathHelper.floor(d1); int j1 = MathHelper.floor(d2); BlockPosition blockposition = new BlockPosition(l, i1, j1); - IBlockData iblockdata = this.getType(blockposition); + IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper + if (iblockdata == null) return null; // Paper Fluid fluid = this.getFluid(blockposition); boolean flag2; boolean flag3; @@ -982,7 +983,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc i1 = MathHelper.floor(d1) - (enumdirection == EnumDirection.UP ? 1 : 0); j1 = MathHelper.floor(d2) - (enumdirection == EnumDirection.SOUTH ? 1 : 0); blockposition = new BlockPosition(l, i1, j1); - IBlockData iblockdata1 = this.getType(blockposition); + IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper + if (iblockdata1 == null) return null; // Paper Fluid fluid1 = this.getFluid(blockposition); if (!flag || iblockdata1.getMaterial() == Material.PORTAL || !iblockdata1.getCollisionShape(this, blockposition).isEmpty()) { -- 2.21.0