From efd33c3794e72cc40a77a3e58ecf90aec6efd6c2 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Sun, 24 Mar 2019 18:52:31 +0000 Subject: [PATCH] Don't update entity trackers for worlds without players PlayerList#moveToWorld already untracks the player from the player list, meaning that we do not need to worry about this untracking players who've left the world, The server also untracks a player during disconnect, handing yet another case. If we don't need to untrack players who've left the world, it should be reasonably save to do this, as we're not going to be performing any server->client updates here, which is what this code is intended to do, and all players should be untracked. diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index ce39ea09e8..b93fccf919 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -1113,7 +1113,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati this.methodProfiler.exit(); this.methodProfiler.enter("tracker"); - worldserver.getTracker().updatePlayers(); + if (playerList.players.size() > 0) worldserver.getTracker().updatePlayers(); // Paper - No players, why spend time tracking them? (See patch) this.methodProfiler.exit(); this.methodProfiler.exit(); worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions -- 2.21.0