From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Bjarne Koll Date: Wed, 3 Mar 2021 12:48:48 +0100 Subject: [PATCH] Remove streams from SensorNearest The behavioural nearby sensors are validated every tick on the entities that registered the respective sensors and are therefore a good subject to performance improvements. More specifically this commit replaces the Stream#filter usage with ArrayList#removeIf as the removeIf method on an array list is heavily optimized towards a single internal array re-allocation without any further overhead on the removeIf call. The only negative of this change is the rather agressive diff these patches introduce as the methods are basically being reimplemented compared to the previous stream-based implementation. See: https://nipafx.dev/java-stream-performance/ diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java index a41c3365db8e9999b686f5bf4bd888458cee43a5..1dfcc5cba6ffb463acf161a23fff1ca452184290 100644 --- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java +++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java @@ -28,11 +28,15 @@ public class NearestItemSensor extends Sensor { return true; }); list.sort(Comparator.comparingDouble(entity::distanceToSqr)); - Optional optional = list.stream().filter((itemEntity) -> { - return entity.wantsToPickUp(itemEntity.getItem()); - }).filter((itemEntity) -> { - return itemEntity.closerThan(entity, 32.0D); - }).filter(entity::hasLineOfSight).findFirst(); - brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional); + // Paper start - remove streams in favour of lists + ItemEntity nearest = null; + for (ItemEntity entityItem : list) { + if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) { + nearest = entityItem; + break; + } + } + brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest)); + // Paper end } } diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..312775d0430f793720211dc29bb293503e799d11 100644 --- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java +++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java @@ -21,18 +21,25 @@ public class PlayerSensor extends Sensor { @Override protected void doTick(ServerLevel world, LivingEntity entity) { - List list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> { - return entity.closerThan(player, 16.0D); - }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList()); + List players = new java.util.ArrayList<>(world.players()); + players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D)); + players.sort(Comparator.comparingDouble(entity::distanceTo)); Brain brain = entity.getBrain(); - brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list); - List list2 = list.stream().filter((player) -> { - return isEntityTargetable(entity, player); - }).collect(Collectors.toList()); - brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0)); - Optional optional = list2.stream().filter((player) -> { - return isEntityAttackable(entity, player); - }).findFirst(); - brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional); + + brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players); + + Player nearest = null, nearestTargetable = null; + for (Player player : players) { + if (Sensor.isEntityTargetable(entity, player)) { + if (nearest == null) nearest = player; + if (Sensor.isEntityAttackable(entity, player)) { + nearestTargetable = player; + break; // Both variables are assigned, no reason to loop further + } + } + } + brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest); + brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable); + // Paper end } }