From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: chase Date: Wed, 2 Dec 2020 22:43:39 -0800 Subject: [PATCH] add per world spawn limits Taken from #2982. Credit to Chasewhip8 diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index dc5ebbb44238cb5928f385d2962c9057388575f8..f80186f663ff654ab6b69189941cd26815f65f09 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -652,6 +652,19 @@ public class PaperWorldConfig { zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance); } + public int spawnLimitMonsters = -1; + public int spawnLimitAnimals = -1; + public int spawnLimitWaterAnimals = -1; + public int spawnLimitWaterAmbient = -1; + public int spawnLimitAmbient = -1; + private void perWorldSpawnLimits() { + spawnLimitMonsters = getInt("spawn-limits.monsters", spawnLimitMonsters); + spawnLimitAnimals = getInt("spawn-limits.animals", spawnLimitAnimals); + spawnLimitWaterAnimals = getInt("spawn-limits.water-animals", spawnLimitWaterAnimals); + spawnLimitWaterAmbient = getInt("spawn-limits.water-ambient", spawnLimitWaterAmbient); + spawnLimitAmbient = getInt("spawn-limits.ambient", spawnLimitAmbient); + } + public int lightQueueSize = 20; private void lightQueueSize() { lightQueueSize = getInt("light-queue-size", lightQueueSize); diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 312ed9c693cc5108d51ad90e15d6be4bb21904e1..89aac4214084bd72a83eaaf043b7d47cc0b748f5 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -335,6 +335,13 @@ public class CraftWorld implements World { this.generator = gen; environment = env; + // Paper start - per world spawn limits + this.monsterSpawn = this.world.paperConfig.spawnLimitMonsters; + this.animalSpawn = this.world.paperConfig.spawnLimitAnimals; + this.waterAnimalSpawn = this.world.paperConfig.spawnLimitWaterAnimals; + this.waterAmbientSpawn = this.world.paperConfig.spawnLimitWaterAmbient; + this.ambientSpawn = this.world.paperConfig.spawnLimitAmbient; + // Paper end } @Override