From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 7 Aug 2020 04:27:56 -0700 Subject: [PATCH] Retain block place order when capturing blockstates Fixes twisted vines not connecting properly when grown via bonemeal by a player. In general, look at making this logic more robust (i.e properly handling cases where a captured entry is overriden) - but for now this will do. diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java index cb6c6e8c8fe744350a117f38e474ce8f5dd0a43a..1bb7cc9462cab7fbd09b944662711ae5bc5cf950 100644 --- a/src/main/java/net/minecraft/world/level/Level.java +++ b/src/main/java/net/minecraft/world/level/Level.java @@ -154,7 +154,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { public boolean captureBlockStates = false; public boolean captureTreeGeneration = false; public Map capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper - public Map capturedTileEntities = new HashMap<>(); + public Map capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper - Retain block place order when capturing blockstates public List captureDrops; public final it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap ticksPerSpawnCategory = new it.unimi.dsi.fastutil.objects.Object2LongOpenHashMap<>(); public boolean populating;