From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MrPowerGamerBR Date: Tue, 21 Nov 2023 12:16:39 -0300 Subject: [PATCH] Lazily create LootContext for criterions For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance diff --git a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java index 805459ba815520165c86a537fbb1f3e04b85bfbd..a327973e37b5b8d4e15683ef24548482ac3dc3d5 100644 --- a/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java +++ b/src/main/java/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java @@ -45,14 +45,14 @@ public abstract class SimpleCriterionTrigger> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak if (set != null && !set.isEmpty()) { - LootContext lootContext = EntityPredicate.createContext(player, player); + LootContext lootContext = null; // EntityPredicate.createContext(player, player); // Paper - Perf: lazily create LootContext for criterions List> list = null; for(CriterionTrigger.Listener listener : set) { T simpleInstance = listener.trigger(); if (predicate.test(simpleInstance)) { Optional optional = simpleInstance.player(); - if (optional.isEmpty() || optional.get().matches(lootContext)) { + if (optional.isEmpty() || optional.get().matches(lootContext = (lootContext == null ? EntityPredicate.createContext(player, player) : lootContext))) { // Paper - Perf: lazily create LootContext for criterions if (list == null) { list = Lists.newArrayList(); }