From 88ae26f30c72f35356d81d68a6556611f3e050ea Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 12 May 2016 02:03:56 -0400 Subject: [PATCH] Fix Chunk Unload Queue Issues Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot has not resolved all the bugs with the changes. This patch fixes known issues and really should be applied by Spigot team. diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index e8a943cf74..63ca61c1d6 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -58,7 +58,7 @@ public class Chunk implements IChunkAccess { private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER private int B; private final ConcurrentLinkedQueue C; - public boolean d; + public boolean d; public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper - OBFHELPER private ChunkStatus D; private int E; private final AtomicInteger F; diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 0e04d65981..2925c345a1 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -312,6 +312,7 @@ public class ChunkProviderServer implements IChunkProvider { if (chunk != null && chunk.d) { // CraftBukkit start - move unload logic to own method + chunk.setShouldUnload(false); // Paper if (!unloadChunk(chunk, true)) { continue; } -- 2.18.0