From 9e02e7677c27c8b05f69b00620f98b3f6a583e31 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 12 May 2016 02:03:56 -0400 Subject: [PATCH] Fix Chunk Unload Queue Issues Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot has not resolved all the bugs with the changes. This patch fixes known issues and really should be applied by Spigot team. diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 3db29161d..98f2cff15 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -46,7 +46,7 @@ public class Chunk { private long w; private int x; private final ConcurrentLinkedQueue y; - public boolean d; + public boolean d; public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper - OBFHELPER protected gnu.trove.map.hash.TObjectIntHashMap entityCount = new gnu.trove.map.hash.TObjectIntHashMap(); // Spigot // Paper start diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 54b454fe3..57ae50d2e 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -299,6 +299,7 @@ public class ChunkProviderServer implements IChunkProvider { if (chunk != null && chunk.d) { // CraftBukkit start - move unload logic to own method + chunk.setShouldUnload(false); // Paper if (!unloadChunk(chunk, true)) { continue; } -- 2.12.2