From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Wed, 7 Oct 2020 12:04:01 -0400 Subject: [PATCH] Add EntityLoadCrossbowEvent diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java index ba570f1c9654e1004e068a1efe2118f36c954505..06689ee8799079510a1a4e7b68029b9629e318fb 100644 --- a/src/main/java/net/minecraft/world/item/CrossbowItem.java +++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java @@ -89,7 +89,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable { int j = this.getUseDuration(stack) - remainingUseTicks; float f = CrossbowItem.getPowerForTime(j, stack); - if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) { + // Paper start - Add EntityLoadCrossbowEvent + if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) { + final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND); + if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) { + if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote(); + return; + } + // Paper end - Add EntityLoadCrossbowEvent CrossbowItem.setCharged(stack, true); SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE; @@ -98,10 +105,16 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable { } + @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) { + // Paper start - Add EntityLoadCrossbowEvent + return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true); + } + private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) { + // Paper end - Add EntityLoadCrossbowEvent int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, crossbow); int j = i == 0 ? 1 : 3; - boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; + boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - Add EntityLoadCrossbowEvent ItemStack itemstack1 = shooter.getProjectile(crossbow); ItemStack itemstack2 = itemstack1.copy();