From aa51466f2b3c2193b3965f62eadafb4e9a1a504b Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 12 May 2016 02:03:56 -0400 Subject: [PATCH] Fix Chunk Unload Queue Issues Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot has not resolved all the bugs with the changes. This patch fixes known issues and really should be applied by Spigot team. diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index d662a5a2..0845d1ff 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -46,7 +46,7 @@ public class Chunk { private long w; private int x; private final ConcurrentLinkedQueue y; - public boolean d; + public boolean d; public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper - OBFHELPER protected gnu.trove.map.hash.TObjectIntHashMap entityCount = new gnu.trove.map.hash.TObjectIntHashMap(); // Spigot // Paper start diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 4d0cb971..a512a411 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -299,6 +299,7 @@ public class ChunkProviderServer implements IChunkProvider { if (chunk != null && chunk.d) { // CraftBukkit start - move unload logic to own method + chunk.setShouldUnload(false); // Paper if (!unloadChunk(chunk, true)) { continue; } -- 2.13.1.windows.2