From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 23:48:39 -0400 Subject: [PATCH] Auto fix bad Y levels on player login Bring down to a saner Y level if super high, as this can cause the server to crash diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index 6a3d9a06c3e099f5966fe71c5c710daadb4699bb..1e8e95c2f653fd0f3e3d62a80984dcb39e7c1dac 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -203,6 +203,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { @Override public void loadData(NBTTagCompound nbttagcompound) { super.loadData(nbttagcompound); + if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world if (nbttagcompound.hasKeyOfType("playerGameType", 99)) { if (this.getMinecraftServer().getForceGamemode()) { this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);