From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Wed, 7 Oct 2020 12:04:17 -0400 Subject: [PATCH] Add EntityLoadCrossbowEvent diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..8ba1c04af4058e70bf5925b9ccd36c3c8f8f8250 --- /dev/null +++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java @@ -0,0 +1,84 @@ +package io.papermc.paper.event.entity; + +import org.bukkit.entity.LivingEntity; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.entity.EntityEvent; +import org.bukkit.inventory.EquipmentSlot; +import org.bukkit.inventory.ItemStack; +import org.jetbrains.annotations.NotNull; +import org.jetbrains.annotations.Nullable; + +/** + * Called when a LivingEntity loads a crossbow with a projectile. + */ +public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable { + private static final HandlerList handlers = new HandlerList(); + private final ItemStack crossbow; + private final EquipmentSlot hand; + private boolean cancelled; + + public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand) { + super(entity); + this.crossbow = crossbow; + this.hand = hand; + } + + @NotNull + @Override + public LivingEntity getEntity() { + return (LivingEntity) entity; + } + + /** + * Gets the crossbow {@link ItemStack} being loaded. + * + * @return the crossbow involved in this event + */ + @Nullable + public ItemStack getCrossbow() { + return crossbow; + } + + /** + * Gets the hand from which the crossbow was loaded. + * + * @return the hand + */ + @NotNull + public EquipmentSlot getHand() { + return hand; + } + + @Override + public boolean isCancelled() { + return cancelled; + } + + /** + * Set whether or not to cancel the crossbow being loaded. If canceled, the + * projectile that would be loaded into the crossbow will not be consumed. + * + * If set to false, and this event is pertaining to a player entity, + * it's recommended that a call to {@link Player#updateInventory()} is made + * as the client may think the server still loaded an item into the crossbow. + * + * @param cancel true if you wish to cancel this event + */ + @Override + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + @NotNull + @Override + public HandlerList getHandlers() { + return handlers; + } + + @NotNull + public static HandlerList getHandlerList() { + return handlers; + } +}