From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 12 Jun 2020 13:33:19 -0700 Subject: [PATCH] Fix sand duping If the falling block dies during teleportation (entity#move), then we need to detect that by placing a check after the move. diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java index 5b37b5c45bad8d8d262f46a117e3fc858cb40485..562462729d0262bac5968583b064124167437449 100644 --- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java @@ -131,6 +131,11 @@ public class FallingBlockEntity extends Entity { @Override public void tick() { + // Paper start - fix sand duping + if (this.isRemoved()) { + return; + } + // Paper end - fix sand duping if (this.blockState.isAir()) { this.discard(); } else { @@ -142,6 +147,13 @@ public class FallingBlockEntity extends Entity { } this.move(MoverType.SELF, this.getDeltaMovement()); + + // Paper start - fix sand duping + if (this.isRemoved()) { + return; + } + // Paper end - fix sand duping + // Paper start - Configurable EntityFallingBlock height nerf if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) { if (this.dropItem && this.level().getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {