From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: TheMolkaPL Date: Sun, 21 Jun 2020 17:21:46 +0200 Subject: [PATCH] Fix interact event not being called in adventure Call PlayerInteractEvent when left-clicking on a block in adventure mode diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 97e842e2268fa1084d46d2423e2212d97a3c6c05..c7776ccb1f11296a0f3e7b8dcba8169677085de8 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1835,7 +1835,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED); this.player.sendSystemMessage(ichatmutablecomponent, true); - } else if (enuminteractionresult.shouldSwing()) { + } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper this.player.swing(enumhand, true); } } @@ -2471,7 +2471,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic // SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time org.bukkit.util.RayTraceResult result = this.player.level.getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity)); - if (result == null) { + if (result == null || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND); }