From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sat, 1 Feb 2020 16:50:39 +0100 Subject: [PATCH] Pillager patrol spawn settings and per player options This adds config options for defining the spawn chance, spawn delay and spawn start day as well as toggles for handling the spawn delay and start day per player. (Based on the time played statistic) When not per player it will use the Vanilla mechanic of one delay per world and the world age for the start day. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index fff540886166a60b967cf14e93776e36dcbe1308..070dddc5597cf623e2a29e731739383fd98b94d1 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -249,6 +249,7 @@ public class ServerPlayer extends Player { public boolean wonGame; private int containerUpdateDelay; // Paper public long loginTime; // Paper + public int patrolSpawnDelay; // Paper - Pillager patrol spawn settings and per player options // Paper start - cancellable death event public boolean queueHealthUpdatePacket = false; public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket; diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java index c7aea059de151cf8ae6e660785e176586bc23ff3..1c4dafdfb3898b5efe06d66792b1b0841ec5724d 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java +++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java @@ -25,7 +25,7 @@ public class PatrolSpawner implements CustomSpawner { @Override public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) { - if (world.paperConfig().entities.behavior.pillagerPatrols.disable) return 0; // Paper - Add option to disable pillager patrols + if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper - Add option to disable pillager patrols & Pillager patrol spawn settings and per player options if (!spawnMonsters) { return 0; } else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) { @@ -33,23 +33,51 @@ public class PatrolSpawner implements CustomSpawner { } else { RandomSource randomsource = world.random; - --this.nextTick; - if (this.nextTick > 0) { + // Paper start - Pillager patrol spawn settings and per player options + // Random player selection moved up for per player spawning and configuration + int j = world.players().size(); + if (j < 1) { return 0; + } + + net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(randomsource.nextInt(j)); + if (entityhuman.isSpectator()) { + return 0; + } + + int patrolSpawnDelay; + if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) { + --entityhuman.patrolSpawnDelay; + patrolSpawnDelay = entityhuman.patrolSpawnDelay; } else { - this.nextTick += 12000 + randomsource.nextInt(1200); - long i = world.getDayTime() / 24000L; + this.nextTick--; + patrolSpawnDelay = this.nextTick; + } + + if (patrolSpawnDelay > 0) { + return 0; + } else { + long days; + if (world.paperConfig().entities.behavior.pillagerPatrols.start.perPlayer) { + days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang + } else { + days = world.getDayTime() / 24000L; + } + if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) { + entityhuman.patrolSpawnDelay += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200); + } else { + this.nextTick += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200); + } - if (i >= 5L && world.isDay()) { - if (randomsource.nextInt(5) != 0) { + if (days >= world.paperConfig().entities.behavior.pillagerPatrols.start.day && world.isDay()) { + if (randomsource.nextDouble() >= world.paperConfig().entities.behavior.pillagerPatrols.spawnChance) { + // Paper end - Pillager patrol spawn settings and per player options return 0; } else { - int j = world.players().size(); if (j < 1) { return 0; } else { - Player entityhuman = (Player) world.players().get(randomsource.nextInt(j)); if (entityhuman.isSpectator()) { return 0;