From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 17:16:48 -0400 Subject: [PATCH] Don't tick dead players Causes sync chunk loads and who knows what all else. This is safe because Spectators are skipped in unloaded chunks too in vanilla. diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java index a37c868addc2e4aab8eb28d92b1c9b3e0c0fc4a9..e4647849e2fccb68ff9e88ced92c183204b76960 100644 --- a/src/main/java/net/minecraft/server/level/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java @@ -608,7 +608,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public void playerTick() { try { - if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { + if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn) super.tick(); }