--- a/net/minecraft/server/TileEntityShulkerBox.java +++ b/net/minecraft/server/TileEntityShulkerBox.java @@ -3,6 +3,10 @@ import java.util.List; import java.util.stream.IntStream; import javax.annotation.Nullable; +// CraftBukkit start +import org.bukkit.craftbukkit.entity.CraftHumanEntity; +import org.bukkit.entity.HumanEntity; +// CraftBukkit end public class TileEntityShulkerBox extends TileEntityLootable implements IWorldInventory, ITickable { @@ -16,6 +20,37 @@ private EnumColor l; private boolean m; + // CraftBukkit start - add fields and methods + public List transaction = new java.util.ArrayList(); + private int maxStack = MAX_STACK; + public boolean opened; + + public List getContents() { + return this.contents; + } + + public void onOpen(CraftHumanEntity who) { + transaction.add(who); + } + + public void onClose(CraftHumanEntity who) { + transaction.remove(who); + } + + public List getViewers() { + return transaction; + } + + @Override + public int getMaxStackSize() { + return maxStack; + } + + public void setMaxStackSize(int size) { + maxStack = size; + } + // CraftBukkit end + public TileEntityShulkerBox(@Nullable EnumColor enumcolor) { super(TileEntityTypes.SHULKER_BOX); this.contents = NonNullList.a(27, ItemStack.b); @@ -178,6 +213,7 @@ } ++this.viewingCount; + if (opened) return; // CraftBukkit - only animate if the ShulkerBox hasn't been forced open already by an API call. this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.viewingCount); if (this.viewingCount == 1) { this.world.playSound((EntityHuman) null, this.position, SoundEffects.BLOCK_SHULKER_BOX_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); @@ -190,6 +226,7 @@ public void closeContainer(EntityHuman entityhuman) { if (!entityhuman.isSpectator()) { --this.viewingCount; + if (opened) return; // CraftBukkit - only animate if the ShulkerBox hasn't been forced open already by an API call. this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.viewingCount); if (this.viewingCount <= 0) { this.world.playSound((EntityHuman) null, this.position, SoundEffects.BLOCK_SHULKER_BOX_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);