From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Callahan Date: Wed, 8 Apr 2020 02:42:14 -0500 Subject: [PATCH] Async command map building This adds a custom pool inorder to make sure that they are closed without much though, as it doesn't matter if the client is not sent commands if the server is restarting. Using the default async pool caused issues to arise due to the shutdown logic generally being much later. diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java index 15a5059994371da4850adcf726034a715b80efba..af7cb518a32a4d550eae833fdd5bb17fd4058717 100644 --- a/src/main/java/net/minecraft/commands/Commands.java +++ b/src/main/java/net/minecraft/commands/Commands.java @@ -457,6 +457,24 @@ public class Commands { if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot // CraftBukkit start // Register Vanilla commands into builtRoot as before + // Paper start - Perf: Async command map building + COMMAND_SENDING_POOL.execute(() -> { + this.sendAsync(player); + }); + } + + public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor( + 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS, + new java.util.concurrent.LinkedBlockingQueue<>(), + new com.google.common.util.concurrent.ThreadFactoryBuilder() + .setNameFormat("Paper Async Command Builder Thread Pool - %1$d") + .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER)) + .build(), + new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy() + ); + + private void sendAsync(ServerPlayer player) { + // Paper end - Perf: Async command map building Map, CommandNode> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues RootCommandNode vanillaRoot = new RootCommandNode(); @@ -474,7 +492,14 @@ public class Commands { for (CommandNode node : rootcommandnode.getChildren()) { bukkit.add(node.getName()); } + // Paper start - Perf: Async command map building + net.minecraft.server.MinecraftServer.getServer().execute(() -> { + runSync(player, bukkit, rootcommandnode); + }); + } + private void runSync(ServerPlayer player, Collection bukkit, RootCommandNode rootcommandnode) { + // Paper end - Perf: Async command map building PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit)); event.getPlayer().getServer().getPluginManager().callEvent(event); diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index fe0fde11e6d6bbe77a739c582a936c378b81a79c..e5ef4cba08031f0e35f127fa661b071d7872e7db 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -916,6 +916,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop