From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 12 Sep 2018 21:47:01 -0400 Subject: [PATCH] Optimize Biome Mob Lookups for Mob Spawning Uses an EnumMap as well as a Set paired List for O(1) contains calls. diff --git a/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java b/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java index c376a6cc04faf8d8545c99c0815682ea7cad98db..ffa24b71400f2041c9154817c6c767bc7dffb176 100644 --- a/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java +++ b/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java @@ -75,8 +75,40 @@ public class MobSpawnSettings { } public static class Builder { + // Paper start - Perf: keep track of data in a pair set to give O(1) contains calls - we have to hook removals incase plugins mess with it + public static class MobList extends java.util.ArrayList { + java.util.Set biomes = new java.util.HashSet<>(); + + @Override + public boolean contains(Object o) { + return biomes.contains(o); + } + + @Override + public boolean add(MobSpawnSettings.SpawnerData BiomeSettingsMobs) { + biomes.add(BiomeSettingsMobs); + return super.add(BiomeSettingsMobs); + } + + @Override + public MobSpawnSettings.SpawnerData remove(int index) { + MobSpawnSettings.SpawnerData removed = super.remove(index); + if (removed != null) { + biomes.remove(removed); + } + return removed; + } + + @Override + public void clear() { + biomes.clear(); + super.clear(); + } + } + // use toImmutableEnumMap collector private final Map> spawners = Stream.of(MobCategory.values()) - .collect(ImmutableMap.toImmutableMap(mobCategory -> (MobCategory)mobCategory, mobCategory -> Lists.newArrayList())); + .collect(Maps.toImmutableEnumMap(mobCategory -> (MobCategory)mobCategory, mobCategory -> new MobList())); // Use MobList instead of ArrayList + // Paper end - Perf: keep track of data in a pair set to give O(1) contains calls private final Map, MobSpawnSettings.MobSpawnCost> mobSpawnCosts = Maps.newLinkedHashMap(); private float creatureGenerationProbability = 0.1F;