From 164f75b7e4bfa6d170ddd9edf90976c63c53361a Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 28 Feb 2019 00:15:28 -0500 Subject: [PATCH] Fix sign edit memory leak when a player edits a sign, a reference to their Entity is never cleand up. diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index c3feccbd6..c54e1c9a0 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -2545,7 +2545,7 @@ public class PlayerConnection implements PacketListenerPlayIn { TileEntitySign tileentitysign = (TileEntitySign) tileentity; - if (!tileentitysign.d() || tileentitysign.f() != this.player) { + if (!tileentitysign.d() || tileentitysign.signEditor == null || !tileentitysign.signEditor.equals(this.player.getUniqueID())) { this.minecraftServer.warning("Player " + this.player.getDisplayName().getString() + " just tried to change non-editable sign"); this.sendPacket(tileentity.getUpdatePacket()); // CraftBukkit return; diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java index 4c2273497..f051f2d3c 100644 --- a/src/main/java/net/minecraft/server/TileEntitySign.java +++ b/src/main/java/net/minecraft/server/TileEntitySign.java @@ -14,6 +14,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { // // Paper start - Strip invalid unicode from signs on load private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it private boolean privateUnicodeRemoved = false; + public java.util.UUID signEditor; // Paper end public TileEntitySign() { @@ -138,7 +139,10 @@ public class TileEntitySign extends TileEntity implements ICommandListener { // } public void a(EntityHuman entityhuman) { - this.c = entityhuman; + // Paper start + //this.c = entityhuman; + signEditor = entityhuman != null ? entityhuman.getUniqueID() : null; + // Paper end } public EntityHuman f() { -- 2.25.0.windows.1