From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jan 2017 18:07:56 -0500 Subject: [PATCH] Cap Entity Collisions Limit a single entity to colliding a max of configurable times per tick. This will alleviate issues where living entities are hoarded in 1x1 pens This is not tied to the maxEntityCramming rule. Cramming will still apply just as it does in Vanilla, but entity pushing logic will be capped. You can set this to 0 to disable collisions. diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 3112eace3d9d3d7b21dfc267993cb9d84819dc11..c261971ab482abfa5a1ca51abd189eff16421534 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -394,6 +394,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S public long activatedTick = Integer.MIN_VALUE; public void inactiveTick() { } // Spigot end + protected int numCollisions = 0; // Paper - Cap entity collisions // Paper start - Entity origin API @javax.annotation.Nullable private org.bukkit.util.Vector origin; diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 2c3439d12e40003032904ebdb480fa95dd2a9682..ded2c573533699133309d9ed5250e6a0ce97cc54 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -3369,10 +3369,12 @@ public abstract class LivingEntity extends Entity implements Attackable { } Iterator iterator1 = list.iterator(); + this.numCollisions = Math.max(0, this.numCollisions - this.level().paperConfig().collisions.maxEntityCollisions); // Paper - Cap entity collisions - while (iterator1.hasNext()) { + while (iterator1.hasNext() && this.numCollisions < this.level().paperConfig().collisions.maxEntityCollisions) { // Paper - Cap entity collisions Entity entity1 = (Entity) iterator1.next(); - + entity1.numCollisions++; // Paper - Cap entity collisions + this.numCollisions++; // Paper - Cap entity collisions this.doPush(entity1); } }