From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 02:37:57 -0400 Subject: [PATCH] Optimize Collision to not load chunks The collision code takes an AABB and generates a cuboid of checks rather than a cylinder, so at high velocity this can generate a lot of chunk checks. Treat an unloaded chunk as a collision for entities, and also for players if the "prevent moving into unloaded chunks" setting is enabled. If that serting is not enabled, collisions will be ignored for players, since movement will load only the chunk the player enters anyways and avoids loading massive amounts of surrounding chunks due to large AABB lookups. diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 6f14cf3546cb0db210e39a918799c3df7998eb1d..0d9ccaafd69e00ab094c1d291a195214880aeb91 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -796,6 +796,7 @@ public abstract class PlayerList { entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // CraftBukkit end + worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) { entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ()); } diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 8bdaee1054f64fa5a0f4058ac3dc7d3626138ac4..ccfb7dfe2327cd2e187ad7909342fc137fa126db 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -236,6 +236,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper + public boolean collisionLoadChunks = false; // Paper private CraftEntity bukkitEntity; public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java index 8390ce194ccc692139c0e870c16a7fb76ac8ba68..95e22c91bc701785f4804e5d4e0a6b420b9830fd 100644 --- a/src/main/java/net/minecraft/world/level/BlockCollisions.java +++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java @@ -66,22 +66,41 @@ public class BlockCollisions extends AbstractIterator { protected VoxelShape computeNext() { while(true) { if (this.cursor.advance()) { - int i = this.cursor.nextX(); - int j = this.cursor.nextY(); - int k = this.cursor.nextZ(); + int i = this.cursor.nextX(); final int x = i; // Paper + int j = this.cursor.nextY(); final int y = j; // Paper + int k = this.cursor.nextZ(); final int z = k; // Paper int l = this.cursor.getNextType(); if (l == 3) { continue; } + // Paper start - ensure we don't load chunks + final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null; + boolean far = source != null && net.minecraft.server.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14; + this.pos.set(x, y, z); - BlockGetter blockGetter = this.getChunk(i, k); - if (blockGetter == null) { + BlockState blockState; + if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) { + BlockGetter blockGetter = this.getChunk(x, z); + if (blockGetter == null) { + continue; + } + blockState = blockGetter.getBlockState(this.pos); + } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) { + blockState = this.collisionGetter.getBlockState(this.pos); + } else { + blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos); + } + + if (blockState == null) { + if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level.paperConfig().chunks.preventMovingIntoUnloadedChunks) { + return Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))); + } + // Paper end continue; } - this.pos.set(i, j, k); - BlockState blockState = blockGetter.getBlockState(this.pos); - if (this.onlySuffocatingBlocks && !blockState.isSuffocating(blockGetter, this.pos) || l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { + // Paper - moved up + if (/*this.onlySuffocatingBlocks && (!blockState.isSuffocating(blockGetter, this.pos)) ||*/ l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here continue; } diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java index 4c373d6c8ddd9f5db88888cd8dbbfc24eb5df793..56d94c94fb0d4dc468bb5d69be655ddd5c6b5360 100644 --- a/src/main/java/net/minecraft/world/level/CollisionGetter.java +++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java @@ -44,11 +44,13 @@ public interface CollisionGetter extends BlockGetter { } default boolean noCollision(@Nullable Entity entity, AABB box) { + try { if (entity != null) entity.collisionLoadChunks = true; // Paper for(VoxelShape voxelShape : this.getBlockCollisions(entity, box)) { if (!voxelShape.isEmpty()) { return false; } } + } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper if (!this.getEntityCollisions(entity, box).isEmpty()) { return false;