From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Paul Sauve Date: Sun, 14 Jul 2019 21:05:03 -0500 Subject: [PATCH] Do less work if we have a custom Bukkit generator If the Bukkit generator already has a spawn, use it immediately instead of spending time generating one that we won't use diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 23d700d055b0c80a412be349ed1c877792187eb8..62b28103f26377a71c61d9282ac65de05286adca 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -509,12 +509,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant { - return biomebase.b().b(); - }, random); - ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition); + // Paper start - moved down // CraftBukkit start if (worldserver.generator != null) { Random rand = new Random(worldserver.getSeed()); @@ -530,6 +525,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant { + return biomebase.b().b(); + }, random); + ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition); + // Paper end if (blockposition == null) { MinecraftServer.LOGGER.warn("Unable to find spawn biome");