From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Tue, 22 Mar 2022 09:50:40 -0700 Subject: [PATCH] fix player loottables running when mob loot gamerule is false diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index f32876c6c65b52ccb747fb07739386d045ed87e2..4a28aeee2235690da28337605bba40417138c360 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -860,12 +860,14 @@ public class ServerPlayer extends Player { } } } + if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla // SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule) this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0); for (org.bukkit.inventory.ItemStack item : this.drops) { loot.add(item); } this.drops.clear(); // SPIGOT-5188: make sure to clear + } // Paper Component defaultMessage = this.getCombatTracker().getDeathMessage();