From e0f5d9ef984d0bacc7739a5ad94d45e4761b196d Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 22:54:28 -0400 Subject: [PATCH] Chunk registration fixes World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated Keep them consistent diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 1ed4408e2a..0fd91a687e 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -1509,7 +1509,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc } i = MathHelper.floor(entity.locX / 16.0D); - j = MathHelper.floor(entity.locY / 16.0D); + j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior int k = MathHelper.floor(entity.locZ / 16.0D); if (!entity.inChunk || entity.ae != i || entity.af != j || entity.ag != k) { -- 2.18.0