From ffcece19a5ab7855cd02b6e60f4e0b638c7ef0f7 Mon Sep 17 00:00:00 2001 From: Minecrell Date: Fri, 13 Jul 2018 14:54:43 +0200 Subject: [PATCH] Refresh player inventory when cancelling PlayerInteractEntityEvent When interacting with entities with an item, the client will assume the interaction is successful, and update the held item on the client. However, if the interaction is cancelled on the server side, the client will still mistakenly remove/replace the item in hand. Examples for this are milking cows with a bucket or dyeing sheep. The bucket is replaced with milk and the dye removed from inventory. Refresh the player inventory when PlayerInteractEntityEvent is cancelled to avoid this problem. diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index a29a59ebbd..b8cd933025 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -1968,6 +1968,7 @@ public class PlayerConnection implements PacketListenerPlayIn { } if (event.isCancelled()) { + this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory return; } // CraftBukkit end -- 2.21.0