From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 12 Jun 2020 13:33:19 -0700 Subject: [PATCH] Fix sand duping If the falling block dies during teleportation (entity#move), then we need to detect that by placing a check after the move. diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java index e7404619877099aa2223da349e15090d2c9be1d0..23bd2a9af71b63bf463c7091ac261b033e9ce9af 100644 --- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java @@ -128,6 +128,11 @@ public class FallingBlockEntity extends Entity { @Override public void tick() { + // Paper start - fix sand duping + if (this.isRemoved()) { + return; + } + // Paper end - fix sand duping if (this.blockState.isAir()) { this.discard(); } else { @@ -140,6 +145,12 @@ public class FallingBlockEntity extends Entity { this.move(MoverType.SELF, this.getDeltaMovement()); + // Paper start - fix sand duping + if (this.isRemoved()) { + return; + } + // Paper end - fix sand duping + // Paper start - Configurable EntityFallingBlock height nerf if (this.level.paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) { if (this.dropItem && this.level.getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {