From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 11 Mar 2021 03:03:32 -0800 Subject: [PATCH] Do not run close logic for inventories on chunk unload Still call the event and change the active container though. We want to avoid close logic because it's possible to load the chunk through it. This should also be OK from a leak prevention/ state desync POV because the TE is getting unloaded anyways. diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 2de60a2f3da7f8d30295def7045cd7535f84e37f..d984a4304e8ebbcc3147e34bd3e35a7f0f95a83b 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1413,9 +1413,13 @@ public class ServerLevel extends Level implements WorldGenLevel { // Spigot Start for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) { if (tileentity instanceof net.minecraft.world.Container) { + // Paper start - this area looks like it can load chunks, change the behavior + // chests for example can apply physics to the world + // so instead we just change the active container and call the event for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) { - h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper + ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper } + // Paper end } } // Spigot End diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 8f6ec40f9aebececd4506ce29d33f44a5eab43b7..93fc24962062acf1425a475f8781b6d8827a5af8 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1595,6 +1595,18 @@ public class ServerPlayer extends Player { this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); this.doCloseContainer(); } + // Paper start - special close for unloaded inventory + @Override + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + // copied from above + CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit + // Paper end + // copied from below + this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); + this.containerMenu = this.inventoryMenu; + // do not run close logic + } + // Paper end - special close for unloaded inventory @Override public void doCloseContainer() { diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 59cead9833b7d0266a0c19fdbebd42256e4f54c4..69900f89e7c5f8c6e33025059d7248c7e9371fe9 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -499,6 +499,11 @@ public abstract class Player extends LivingEntity { this.containerMenu = this.inventoryMenu; } // Paper end + // Paper start - special close for unloaded inventory + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + this.containerMenu = this.inventoryMenu; + } + // Paper end - special close for unloaded inventory public void closeContainer() { this.containerMenu = this.inventoryMenu;