From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 20 Dec 2016 15:26:27 -0500 Subject: [PATCH] Configurable Cartographer Treasure Maps Allow configuring for cartographers to return the same map location Also allow turning off treasure maps all together as they can eat up Map ID's which are limited in quantity. diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java index 43fb44b8cd164b0815335a32f04879b301a54728..318b7c7cb2a88e8d4dc4456154431fe7bfe2e0dc 100644 --- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java +++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java @@ -451,7 +451,8 @@ public class VillagerTrades { return null; } else { ServerLevel serverLevel = (ServerLevel)entity.level(); - BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true); + if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper - Configurable cartographer treasure maps + BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper - Configurable cartographer treasure maps if (blockPos != null) { ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true); MapItem.renderBiomePreviewMap(serverLevel, itemStack); diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java index dcc6da6641e78cd80bd148ba644475811a1fbf4d..76b6544e75e52f931bed5bd9b25eda41957beaf7 100644 --- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java +++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java @@ -75,7 +75,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction { Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN); if (vec3 != null) { ServerLevel serverLevel = context.getLevel(); - BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures); + // Paper start - Configurable cartographer treasure maps + if (!serverLevel.paperConfig().environment.treasureMaps.enabled) { + /* + * NOTE: I fear users will just get a plain map as their "treasure" + * This is preferable to disrespecting the config. + */ + return stack; + } + BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures)); + // Paper end - Configurable cartographer treasure maps if (blockPos != null) { ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true); MapItem.renderBiomePreviewMap(serverLevel, itemStack);