From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Thu, 21 Jul 2022 12:07:54 -0400 Subject: [PATCH] Add and fix missing BlockFadeEvents Beyond calling the BlockFadeEvent in more places, this patch also aims to pass the proper replacement state to the event, specifically for potentially waterlogged block states fading. Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com diff --git a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java index a4ca58384ae2a39ec568b153cc1a4f7704136108..0a2de99c22cfcc96a664dc2afe7379987ea815db 100644 --- a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java +++ b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java @@ -92,6 +92,11 @@ public class FrogspawnBlock extends Block { } private void hatchFrogspawn(ServerLevel world, BlockPos pos, RandomSource random) { + // Paper start - Call BlockFadeEvent + if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) { + return; + } + // Paper end this.destroyBlock(world, pos); world.playSound((Player)null, pos, SoundEvents.FROGSPAWN_HATCH, SoundSource.BLOCKS, 1.0F, 1.0F); this.spawnTadpoles(world, pos, random); diff --git a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java index f660e58badfcc2a90e6dd618428a21bf5ad34969..13ee09f93ec325e416a2b29e3608e870e7f06aed 100644 --- a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java +++ b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java @@ -103,7 +103,7 @@ public class ScaffoldingBlock extends Block implements SimpleWaterloggedBlock { int i = ScaffoldingBlock.getDistance(world, pos); BlockState iblockdata1 = (BlockState) ((BlockState) state.setValue(ScaffoldingBlock.DISTANCE, i)).setValue(ScaffoldingBlock.BOTTOM, this.isBottom(world, pos, i)); - if ((Integer) iblockdata1.getValue(ScaffoldingBlock.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) { // CraftBukkit - BlockFadeEvent + if ((Integer) iblockdata1.getValue(ScaffoldingBlock.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, iblockdata1.getFluidState().createLegacyBlock()).isCancelled()) { // CraftBukkit - BlockFadeEvent // Paper - fix wrong block state if ((Integer) state.getValue(ScaffoldingBlock.DISTANCE) == 7) { FallingBlockEntity.fall(world, pos, iblockdata1); } else { diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java index 615ee22b4948d6a4869dc8b2111f48056969dd79..3cedc349e79665d3d471c92b5dca25c9e66ca0bf 100644 --- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java +++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java @@ -61,12 +61,26 @@ public class SnifferEggBlock extends Block { return this.getHatchLevel(state) == 2; } + // Paper start + private void rescheduleTick(ServerLevel world, BlockPos pos) { + int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS; + world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS)); + // reschedule to avoid being stuck here and behave like the other calls (see #onPlace) + } + // Paper end + @Override public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) { if (!this.isReadyToHatch(state)) { world.playSound((Player)null, pos, SoundEvents.SNIFFER_EGG_CRACK, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F); world.setBlock(pos, state.setValue(HATCH, Integer.valueOf(this.getHatchLevel(state) + 1)), 2); } else { + // Paper start - Call BlockFadeEvent + if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, state.getFluidState().createLegacyBlock()).isCancelled()) { + rescheduleTick(world, pos); + return; + } + // Paper end world.playSound((Player)null, pos, SoundEvents.SNIFFER_EGG_HATCH, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F); world.destroyBlock(pos, false); Sniffer sniffer = EntityType.SNIFFER.create(world);