From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Denery Date: Sun, 6 Nov 2022 02:02:46 +0300 Subject: [PATCH] Fix player kick on shutdown Fix preemptive player kick on a server shutdown. If you update minecraft version / upstream and something is changed in this method make sure that a server doesn't disconnect a player preemptively, also check if all packets are ignored during the shutdown process. See net.minecraft.network.Connection#channelRead0(ChannelHandlerContext, Packet) and net.minecraft.util.thread.BlockableEventLoop#executeIfPossible(Runnable) diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java index b7ffab0284b0bccd79775b8d03c8b2e088f91d1d..4202c48ad8f8e85ef46d1bd446ab28f3f4b083d1 100644 --- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java +++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java @@ -26,7 +26,7 @@ public class PacketUtils { public static void ensureRunningOnSameThread(Packet packet, T listener, BlockableEventLoop engine) throws RunningOnDifferentThreadException { if (!engine.isSameThread()) { - engine.executeIfPossible(() -> { + engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown if (listener instanceof ServerCommonPacketListenerImpl serverCommonPacketListener && serverCommonPacketListener.processedDisconnect) return; // CraftBukkit - Don't handle sync packets for kicked players if (listener.shouldHandleMessage(packet)) { co.aikar.timings.Timing timing = co.aikar.timings.MinecraftTimings.getPacketTiming(packet); // Paper - timings