From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 19:31:16 -0400 Subject: [PATCH] Dead Player's shouldn't be able to move This fixes a lot of game state issues where packets were delayed for processing due to 1.15's new queue but processed while dead. diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 8a05690556f8f979d268cd7c6b5c14343ad33579..49648e258c6e72ac921f69114e1e36a926749d46 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -1128,7 +1128,7 @@ public abstract class Player extends LivingEntity { @Override protected boolean isImmobile() { - return super.isImmobile() || this.isSleeping(); + return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move... } @Override