From 34a4c1db4e30ccee65528ce7ef69e522bdc9d1d7 Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 19 Jan 2018 00:29:28 -0500 Subject: [PATCH] Add SkullMeta.setPlayerProfile API This allows you to create already filled textures on Skulls to avoid texture lookups which commonly cause rate limit issues with Mojang API diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java index c60860e1..3eea5909 100644 --- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java +++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java @@ -1,8 +1,11 @@ package org.bukkit.inventory.meta; +import com.destroystokyo.paper.profile.PlayerProfile; import org.bukkit.Material; import org.bukkit.OfflinePlayer; +import javax.annotation.Nullable; + /** * Represents a skull ({@link Material#SKULL_ITEM}) that can have an owner. */ @@ -37,6 +40,20 @@ public interface SkullMeta extends ItemMeta { @Deprecated boolean setOwner(String owner); + // Paper start + /** + * Sets this skull to use the supplied Player Profile, which can include textures already prefilled. + * @param profile The profile to set this Skull to use, or null to clear owner + */ + void setPlayerProfile(@Nullable PlayerProfile profile); + + /** + * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile} + * @return The profile of the owner, if set + */ + @Nullable PlayerProfile getPlayerProfile(); + // Paper end + /** * Gets the owner of the skull. * -- 2.15.1