From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 31 Jan 2021 02:29:24 -0800 Subject: [PATCH] Optimise general POI access There are a couple of problems with mojang's POI code. Firstly, it's all streams. Unsurprisingly, stacking streams on top of each other is horrible for performance and ultimately took up half of a villager's tick! Secondly, sometime's the search radius is large and there are a significant number of poi entries per chunk section. Even removing streams at this point doesn't help much. The only solution is to start at the search point and iterate outwards. This type of approach shows massive gains for portals, simply because we can avoid sync loading a large area of chunks. I also tested a massive farm I found in JellySquid's discord, which showed to benefit significantly simply because the farm had so many portal blocks that searching through them all was very slow. Great care has been taken so that behavior remains identical to vanilla, however I cannot account for oddball Stream API implementations, if they even exist (streams can technically be loose with iteration order in a sorted stream given its source stream is not tagged with ordered, and mojang does not tag the source stream as ordered). However in my testing on openjdk there showed no difference, as expected. This patch also specifically optimises other areas of code to use PoiAccess. For example, some villager AI and portaling code had to be specifically modified. diff --git a/src/main/java/io/papermc/paper/util/PoiAccess.java b/src/main/java/io/papermc/paper/util/PoiAccess.java new file mode 100644 index 0000000000000000000000000000000000000000..05640f5f70e81833530e8098d30c400fed7ba6e1 --- /dev/null +++ b/src/main/java/io/papermc/paper/util/PoiAccess.java @@ -0,0 +1,800 @@ +package io.papermc.paper.util; + +import com.mojang.datafixers.util.Pair; +import it.unimi.dsi.fastutil.doubles.Double2ObjectMap; +import it.unimi.dsi.fastutil.doubles.Double2ObjectRBTreeMap; +import it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue; +import it.unimi.dsi.fastutil.longs.LongOpenHashSet; +import java.util.function.BiPredicate; +import net.minecraft.core.BlockPos; +import net.minecraft.core.Holder; +import net.minecraft.util.Mth; +import net.minecraft.world.entity.ai.village.poi.PoiManager; +import net.minecraft.world.entity.ai.village.poi.PoiRecord; +import net.minecraft.world.entity.ai.village.poi.PoiSection; +import net.minecraft.world.entity.ai.village.poi.PoiType; +import java.util.ArrayList; +import java.util.HashSet; +import java.util.Iterator; +import java.util.List; +import java.util.Map; +import java.util.Optional; +import java.util.Set; +import java.util.function.Predicate; + +/** + * Provides optimised access to POI data. All returned values will be identical to vanilla. + */ +public final class PoiAccess { + + protected static double clamp(final double val, final double min, final double max) { + return (val < min ? min : (val > max ? max : val)); + } + + protected static double getSmallestDistanceSquared(final double boxMinX, final double boxMinY, final double boxMinZ, + final double boxMaxX, final double boxMaxY, final double boxMaxZ, + + final double circleX, final double circleY, final double circleZ) { + // is the circle center inside the box? + if (circleX >= boxMinX && circleX <= boxMaxX && circleY >= boxMinY && circleY <= boxMaxY && circleZ >= boxMinZ && circleZ <= boxMaxZ) { + return 0.0; + } + + final double boxWidthX = (boxMaxX - boxMinX) / 2.0; + final double boxWidthY = (boxMaxY - boxMinY) / 2.0; + final double boxWidthZ = (boxMaxZ - boxMinZ) / 2.0; + + final double boxCenterX = (boxMinX + boxMaxX) / 2.0; + final double boxCenterY = (boxMinY + boxMaxY) / 2.0; + final double boxCenterZ = (boxMinZ + boxMaxZ) / 2.0; + + double centerDiffX = circleX - boxCenterX; + double centerDiffY = circleY - boxCenterY; + double centerDiffZ = circleZ - boxCenterZ; + + centerDiffX = circleX - (clamp(centerDiffX, -boxWidthX, boxWidthX) + boxCenterX); + centerDiffY = circleY - (clamp(centerDiffY, -boxWidthY, boxWidthY) + boxCenterY); + centerDiffZ = circleZ - (clamp(centerDiffZ, -boxWidthZ, boxWidthZ) + boxCenterZ); + + return (centerDiffX * centerDiffX) + (centerDiffY * centerDiffY) + (centerDiffZ * centerDiffZ); + } + + + // key is: + // upper 32 bits: + // upper 16 bits: max y section + // lower 16 bits: min y section + // lower 32 bits: + // upper 16 bits: section + // lower 16 bits: radius + protected static long getKey(final int minSection, final int maxSection, final int section, final int radius) { + return ( + (maxSection & 0xFFFFL) << (64 - 16) + | (minSection & 0xFFFFL) << (64 - 32) + | (section & 0xFFFFL) << (64 - 48) + | (radius & 0xFFFFL) << (64 - 64) + ); + } + + // only includes x/z axis + // finds the closest poi data by distance. + public static BlockPos findClosestPoiDataPosition(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load) { + final PoiRecord ret = findClosestPoiDataRecord( + poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load + ); + + return ret == null ? null : ret.getPos(); + } + + // only includes x/z axis + // finds the closest poi data by distance. + public static Pair, BlockPos> findClosestPoiDataTypeAndPosition(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load) { + final PoiRecord ret = findClosestPoiDataRecord( + poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load + ); + + return ret == null ? null : Pair.of(ret.getPoiType(), ret.getPos()); + } + + // only includes x/z axis + // finds the closest poi data by distance. if multiple match the same distance, then they all are returned. + public static void findClosestPoiDataPositions(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load, + final Set ret) { + final Set positions = new HashSet<>(); + // pos predicate is last thing that runs before adding to ret. + final Predicate newPredicate = (final BlockPos pos) -> { + if (positionPredicate != null && !positionPredicate.test(pos)) { + return false; + } + return positions.add(pos.immutable()); + }; + + final List toConvert = new ArrayList<>(); + findClosestPoiDataRecords( + poiStorage, villagePlaceType, newPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, toConvert + ); + + for (final PoiRecord record : toConvert) { + ret.add(record.getPos()); + } + } + + // only includes x/z axis + // finds the closest poi data by distance. + public static PoiRecord findClosestPoiDataRecord(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load) { + final List ret = new ArrayList<>(); + findClosestPoiDataRecords( + poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, ret + ); + return ret.isEmpty() ? null : ret.get(0); + } + + // only includes x/z axis + // finds the closest poi data by distance. + public static PoiRecord findClosestPoiDataRecord(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final BiPredicate, BlockPos> predicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load) { + final List ret = new ArrayList<>(); + findClosestPoiDataRecords( + poiStorage, villagePlaceType, predicate, sourcePosition, range, maxDistanceSquared, occupancy, load, ret + ); + return ret.isEmpty() ? null : ret.get(0); + } + + // only includes x/z axis + // finds the closest poi data by distance. if multiple match the same distance, then they all are returned. + public static void findClosestPoiDataRecords(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load, + final List ret) { + final BiPredicate, BlockPos> predicate = positionPredicate != null ? (type, pos) -> positionPredicate.test(pos) : null; + findClosestPoiDataRecords(poiStorage, villagePlaceType, predicate, sourcePosition, range, maxDistanceSquared, occupancy, load, ret); + } + + public static void findClosestPoiDataRecords(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final BiPredicate, BlockPos> predicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load, + final List ret) { + final Predicate occupancyFilter = occupancy.getTest(); + + final List closestRecords = new ArrayList<>(); + double closestDistanceSquared = maxDistanceSquared; + + final int lowerX = Mth.floor(sourcePosition.getX() - range) >> 4; + final int lowerY = WorldUtil.getMinSection(poiStorage.world); + final int lowerZ = Mth.floor(sourcePosition.getZ() - range) >> 4; + final int upperX = Mth.floor(sourcePosition.getX() + range) >> 4; + final int upperY = WorldUtil.getMaxSection(poiStorage.world); + final int upperZ = Mth.floor(sourcePosition.getZ() + range) >> 4; + + final int centerX = sourcePosition.getX() >> 4; + final int centerY = Mth.clamp(sourcePosition.getY() >> 4, lowerY, upperY); + final int centerZ = sourcePosition.getZ() >> 4; + + final LongArrayFIFOQueue queue = new LongArrayFIFOQueue(); + queue.enqueue(CoordinateUtils.getChunkSectionKey(centerX, centerY, centerZ)); + final LongOpenHashSet seen = new LongOpenHashSet(); + + while (!queue.isEmpty()) { + final long key = queue.dequeueLong(); + final int sectionX = CoordinateUtils.getChunkSectionX(key); + final int sectionY = CoordinateUtils.getChunkSectionY(key); + final int sectionZ = CoordinateUtils.getChunkSectionZ(key); + + if (sectionX < lowerX || sectionX > upperX || sectionY < lowerY || sectionY > upperY || sectionZ < lowerZ || sectionZ > upperZ) { + // out of bound chunk + continue; + } + + final double sectionDistanceSquared = getSmallestDistanceSquared( + (sectionX << 4) + 0.5, + (sectionY << 4) + 0.5, + (sectionZ << 4) + 0.5, + (sectionX << 4) + 15.5, + (sectionY << 4) + 15.5, + (sectionZ << 4) + 15.5, + (double)sourcePosition.getX(), (double)sourcePosition.getY(), (double)sourcePosition.getZ() + ); + if (sectionDistanceSquared > closestDistanceSquared) { + continue; + } + + // queue all neighbours + for (int dz = -1; dz <= 1; ++dz) { + for (int dx = -1; dx <= 1; ++dx) { + for (int dy = -1; dy <= 1; ++dy) { + // -1 and 1 have the 1st bit set. so just add up the first bits, and it will tell us how many + // values are set. we only care about cardinal neighbours, so, we only care if one value is set + if ((dx & 1) + (dy & 1) + (dz & 1) != 1) { + continue; + } + + final int neighbourX = sectionX + dx; + final int neighbourY = sectionY + dy; + final int neighbourZ = sectionZ + dz; + + final long neighbourKey = CoordinateUtils.getChunkSectionKey(neighbourX, neighbourY, neighbourZ); + if (seen.add(neighbourKey)) { + queue.enqueue(neighbourKey); + } + } + } + } + + final Optional poiSectionOptional = load ? poiStorage.getOrLoad(key) : poiStorage.get(key); + + if (poiSectionOptional == null || !poiSectionOptional.isPresent()) { + continue; + } + + final PoiSection poiSection = poiSectionOptional.orElse(null); + + final Map, Set> sectionData = poiSection.getData(); + if (sectionData.isEmpty()) { + continue; + } + + // now we search the section data + for (final Map.Entry, Set> entry : sectionData.entrySet()) { + if (!villagePlaceType.test(entry.getKey())) { + // filter out by poi type + continue; + } + + // now we can look at the poi data + for (final PoiRecord poiData : entry.getValue()) { + if (!occupancyFilter.test(poiData)) { + // filter by occupancy + continue; + } + + final BlockPos poiPosition = poiData.getPos(); + + if (Math.abs(poiPosition.getX() - sourcePosition.getX()) > range + || Math.abs(poiPosition.getZ() - sourcePosition.getZ()) > range) { + // out of range for square radius + continue; + } + + // it's important that it's poiPosition.distSqr(source) : the value actually is different IF the values are swapped! + final double dataRange = poiPosition.distSqr(sourcePosition); + + if (dataRange > closestDistanceSquared) { + // out of range for distance check + continue; + } + + if (predicate != null && !predicate.test(poiData.getPoiType(), poiPosition)) { + // filter by position + continue; + } + + if (dataRange < closestDistanceSquared) { + closestRecords.clear(); + closestDistanceSquared = dataRange; + } + closestRecords.add(poiData); + } + } + } + + // uh oh! we might have multiple records that match the distance sorting! + // we need to re-order our results by the way vanilla would have iterated over them. + closestRecords.sort((record1, record2) -> { + // vanilla iterates the same way we do for data inside sections, so we know the ordering inside a section + // is fine and should be preserved (this sort is stable so we're good there) + // but they iterate sections by x then by z (like the following) + // for (int x = -dx; x <= dx; ++x) + // for (int z = -dz; z <= dz; ++z) + // .... + // so we need to reorder such that records with lower chunk z, then lower chunk x come first + final BlockPos pos1 = record1.getPos(); + final BlockPos pos2 = record2.getPos(); + + final int cx1 = pos1.getX() >> 4; + final int cz1 = pos1.getZ() >> 4; + + final int cx2 = pos2.getX() >> 4; + final int cz2 = pos2.getZ() >> 4; + + if (cz2 != cz1) { + // want smaller z + return Integer.compare(cz1, cz2); + } + + if (cx2 != cx1) { + // want smaller x + return Integer.compare(cx1, cx2); + } + + // same chunk + // once vanilla has the chunk, it will iterate from all of the chunk sections starting from smaller y + // so now we just compare section y, wanting smaller y + + return Integer.compare(pos1.getY() >> 4, pos2.getY() >> 4); + }); + + // now we match perfectly what vanilla would have outputted, without having to search the whole radius (hopefully). + ret.addAll(closestRecords); + } + + // finds the closest poi entry pos. + public static BlockPos findNearestPoiPosition(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load) { + final PoiRecord ret = findNearestPoiRecord( + poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load + ); + return ret == null ? null : ret.getPos(); + } + + // finds the closest `max` poi entry positions. + public static void findNearestPoiPositions(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load, + final int max, + final List, BlockPos>> ret) { + final Set positions = new HashSet<>(); + // pos predicate is last thing that runs before adding to ret. + final Predicate newPredicate = (final BlockPos pos) -> { + if (positionPredicate != null && !positionPredicate.test(pos)) { + return false; + } + return positions.add(pos.immutable()); + }; + + final List toConvert = new ArrayList<>(); + findNearestPoiRecords( + poiStorage, villagePlaceType, newPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, max, toConvert + ); + + for (final PoiRecord record : toConvert) { + ret.add(Pair.of(record.getPoiType(), record.getPos())); + } + } + + // finds the closest poi entry. + public static PoiRecord findNearestPoiRecord(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load) { + final List ret = new ArrayList<>(); + findNearestPoiRecords( + poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, maxDistanceSquared, occupancy, load, + 1, ret + ); + return ret.isEmpty() ? null : ret.get(0); + } + + // finds the closest `max` poi entries. + public static void findNearestPoiRecords(final PoiManager poiStorage, + final Predicate> villagePlaceType, + // position predicate must not modify chunk POI + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final double maxDistanceSquared, + final PoiManager.Occupancy occupancy, + final boolean load, + final int max, + final List ret) { + final Predicate occupancyFilter = occupancy.getTest(); + + final Double2ObjectRBTreeMap> closestRecords = new Double2ObjectRBTreeMap<>(); + int totalRecords = 0; + double furthestDistanceSquared = maxDistanceSquared; + + final int lowerX = Mth.floor(sourcePosition.getX() - range) >> 4; + final int lowerY = WorldUtil.getMinSection(poiStorage.world); + final int lowerZ = Mth.floor(sourcePosition.getZ() - range) >> 4; + final int upperX = Mth.floor(sourcePosition.getX() + range) >> 4; + final int upperY = WorldUtil.getMaxSection(poiStorage.world); + final int upperZ = Mth.floor(sourcePosition.getZ() + range) >> 4; + + final int centerX = sourcePosition.getX() >> 4; + final int centerY = Mth.clamp(sourcePosition.getY() >> 4, lowerY, upperY); + final int centerZ = sourcePosition.getZ() >> 4; + + final LongArrayFIFOQueue queue = new LongArrayFIFOQueue(); + queue.enqueue(CoordinateUtils.getChunkSectionKey(centerX, centerY, centerZ)); + final LongOpenHashSet seen = new LongOpenHashSet(); + + while (!queue.isEmpty()) { + final long key = queue.dequeueLong(); + final int sectionX = CoordinateUtils.getChunkSectionX(key); + final int sectionY = CoordinateUtils.getChunkSectionY(key); + final int sectionZ = CoordinateUtils.getChunkSectionZ(key); + + if (sectionX < lowerX || sectionX > upperX || sectionY < lowerY || sectionY > upperY || sectionZ < lowerZ || sectionZ > upperZ) { + // out of bound chunk + continue; + } + + final double sectionDistanceSquared = getSmallestDistanceSquared( + (sectionX << 4) + 0.5, + (sectionY << 4) + 0.5, + (sectionZ << 4) + 0.5, + (sectionX << 4) + 15.5, + (sectionY << 4) + 15.5, + (sectionZ << 4) + 15.5, + (double) sourcePosition.getX(), (double) sourcePosition.getY(), (double) sourcePosition.getZ() + ); + + if (sectionDistanceSquared > (totalRecords >= max ? furthestDistanceSquared : maxDistanceSquared)) { + continue; + } + + // queue all neighbours + for (int dz = -1; dz <= 1; ++dz) { + for (int dx = -1; dx <= 1; ++dx) { + for (int dy = -1; dy <= 1; ++dy) { + // -1 and 1 have the 1st bit set. so just add up the first bits, and it will tell us how many + // values are set. we only care about cardinal neighbours, so, we only care if one value is set + if ((dx & 1) + (dy & 1) + (dz & 1) != 1) { + continue; + } + + final int neighbourX = sectionX + dx; + final int neighbourY = sectionY + dy; + final int neighbourZ = sectionZ + dz; + + final long neighbourKey = CoordinateUtils.getChunkSectionKey(neighbourX, neighbourY, neighbourZ); + if (seen.add(neighbourKey)) { + queue.enqueue(neighbourKey); + } + } + } + } + + final Optional poiSectionOptional = load ? poiStorage.getOrLoad(key) : poiStorage.get(key); + + if (poiSectionOptional == null || !poiSectionOptional.isPresent()) { + continue; + } + + final PoiSection poiSection = poiSectionOptional.orElse(null); + + final Map, Set> sectionData = poiSection.getData(); + if (sectionData.isEmpty()) { + continue; + } + + // now we search the section data + for (final Map.Entry, Set> entry : sectionData.entrySet()) { + if (!villagePlaceType.test(entry.getKey())) { + // filter out by poi type + continue; + } + + // now we can look at the poi data + for (final PoiRecord poiData : entry.getValue()) { + if (!occupancyFilter.test(poiData)) { + // filter by occupancy + continue; + } + + final BlockPos poiPosition = poiData.getPos(); + + if (Math.abs(poiPosition.getX() - sourcePosition.getX()) > range + || Math.abs(poiPosition.getZ() - sourcePosition.getZ()) > range) { + // out of range for square radius + continue; + } + + // it's important that it's poiPosition.distSqr(source) : the value actually is different IF the values are swapped! + final double dataRange = poiPosition.distSqr(sourcePosition); + + if (dataRange > maxDistanceSquared) { + // out of range for distance check + continue; + } + + if (dataRange > furthestDistanceSquared && totalRecords >= max) { + // out of range for distance check + continue; + } + + if (positionPredicate != null && !positionPredicate.test(poiPosition)) { + // filter by position + continue; + } + + if (dataRange > furthestDistanceSquared) { + // we know totalRecords < max, so this entry is now our furthest + furthestDistanceSquared = dataRange; + } + + closestRecords.computeIfAbsent(dataRange, (final double unused) -> { + return new ArrayList<>(); + }).add(poiData); + + if (++totalRecords >= max) { + if (closestRecords.size() >= 2) { + int entriesInClosest = 0; + final Iterator>> iterator = closestRecords.double2ObjectEntrySet().iterator(); + double nextFurthestDistanceSquared = 0.0; + + for (int i = 0, len = closestRecords.size() - 1; i < len; ++i) { + final Double2ObjectMap.Entry> recordEntry = iterator.next(); + entriesInClosest += recordEntry.getValue().size(); + nextFurthestDistanceSquared = recordEntry.getDoubleKey(); + } + + if (entriesInClosest >= max) { + // the last set of entries at range wont even be considered for sure... nuke em + final Double2ObjectMap.Entry> recordEntry = iterator.next(); + totalRecords -= recordEntry.getValue().size(); + iterator.remove(); + + furthestDistanceSquared = nextFurthestDistanceSquared; + } + } + } + } + } + } + + final List closestRecordsUnsorted = new ArrayList<>(); + + // we're done here, so now just flatten the map and sort it. + + for (final List records : closestRecords.values()) { + closestRecordsUnsorted.addAll(records); + } + + // uh oh! we might have multiple records that match the distance sorting! + // we need to re-order our results by the way vanilla would have iterated over them. + closestRecordsUnsorted.sort((record1, record2) -> { + // vanilla iterates the same way we do for data inside sections, so we know the ordering inside a section + // is fine and should be preserved (this sort is stable so we're good there) + // but they iterate sections by x then by z (like the following) + // for (int x = -dx; x <= dx; ++x) + // for (int z = -dz; z <= dz; ++z) + // .... + // so we need to reorder such that records with lower chunk z, then lower chunk x come first + final BlockPos pos1 = record1.getPos(); + final BlockPos pos2 = record2.getPos(); + + final int cx1 = pos1.getX() >> 4; + final int cz1 = pos1.getZ() >> 4; + + final int cx2 = pos2.getX() >> 4; + final int cz2 = pos2.getZ() >> 4; + + if (cz2 != cz1) { + // want smaller z + return Integer.compare(cz1, cz2); + } + + if (cx2 != cx1) { + // want smaller x + return Integer.compare(cx1, cx2); + } + + // same chunk + // once vanilla has the chunk, it will iterate from all of the chunk sections starting from smaller y + // so now we just compare section y, wanting smaller section y + + return Integer.compare(pos1.getY() >> 4, pos2.getY() >> 4); + }); + + // trim out any entries exceeding our maximum + for (int i = closestRecordsUnsorted.size() - 1; i >= max; --i) { + closestRecordsUnsorted.remove(i); + } + + // now we match perfectly what vanilla would have outputted, without having to search the whole radius (hopefully). + ret.addAll(closestRecordsUnsorted); + } + + public static BlockPos findAnyPoiPosition(final PoiManager poiStorage, + final Predicate> villagePlaceType, + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final PoiManager.Occupancy occupancy, + final boolean load) { + final PoiRecord ret = findAnyPoiRecord( + poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, occupancy, load + ); + + return ret == null ? null : ret.getPos(); + } + + public static void findAnyPoiPositions(final PoiManager poiStorage, + final Predicate> villagePlaceType, + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final PoiManager.Occupancy occupancy, + final boolean load, + final int max, + final List, BlockPos>> ret) { + final Set positions = new HashSet<>(); + // pos predicate is last thing that runs before adding to ret. + final Predicate newPredicate = (final BlockPos pos) -> { + if (positionPredicate != null && !positionPredicate.test(pos)) { + return false; + } + return positions.add(pos.immutable()); + }; + + final List toConvert = new ArrayList<>(); + findAnyPoiRecords( + poiStorage, villagePlaceType, newPredicate, sourcePosition, range, occupancy, load, max, toConvert + ); + + for (final PoiRecord record : toConvert) { + ret.add(Pair.of(record.getPoiType(), record.getPos())); + } + } + + public static PoiRecord findAnyPoiRecord(final PoiManager poiStorage, + final Predicate> villagePlaceType, + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final PoiManager.Occupancy occupancy, + final boolean load) { + final List ret = new ArrayList<>(); + findAnyPoiRecords(poiStorage, villagePlaceType, positionPredicate, sourcePosition, range, occupancy, load, 1, ret); + return ret.isEmpty() ? null : ret.get(0); + } + + public static void findAnyPoiRecords(final PoiManager poiStorage, + final Predicate> villagePlaceType, + final Predicate positionPredicate, + final BlockPos sourcePosition, + final int range, // distance on x y z axis + final PoiManager.Occupancy occupancy, + final boolean load, + final int max, + final List ret) { + // the biggest issue with the original mojang implementation is that they chain so many streams together + // the amount of streams chained just rolls performance, even if nothing is iterated over + final Predicate occupancyFilter = occupancy.getTest(); + final double rangeSquared = range * range; + + int added = 0; + + // First up, we need to iterate the chunks + // all the values here are in chunk sections + final int lowerX = Mth.floor(sourcePosition.getX() - range) >> 4; + final int lowerY = Math.max(WorldUtil.getMinSection(poiStorage.world), Mth.floor(sourcePosition.getY() - range) >> 4); + final int lowerZ = Mth.floor(sourcePosition.getZ() - range) >> 4; + final int upperX = Mth.floor(sourcePosition.getX() + range) >> 4; + final int upperY = Math.min(WorldUtil.getMaxSection(poiStorage.world), Mth.floor(sourcePosition.getY() + range) >> 4); + final int upperZ = Mth.floor(sourcePosition.getZ() + range) >> 4; + + // Vanilla iterates by x until max is reached then increases z + // vanilla also searches by increasing Y section value + for (int currZ = lowerZ; currZ <= upperZ; ++currZ) { + for (int currX = lowerX; currX <= upperX; ++currX) { + for (int currY = lowerY; currY <= upperY; ++currY) { // vanilla searches the entire chunk because they're actually stupid. just search the sections we need + final Optional poiSectionOptional = load ? poiStorage.getOrLoad(CoordinateUtils.getChunkSectionKey(currX, currY, currZ)) : + poiStorage.get(CoordinateUtils.getChunkSectionKey(currX, currY, currZ)); + final PoiSection poiSection = poiSectionOptional == null ? null : poiSectionOptional.orElse(null); + if (poiSection == null) { + continue; + } + + final Map, Set> sectionData = poiSection.getData(); + if (sectionData.isEmpty()) { + continue; + } + + // now we search the section data + for (final Map.Entry, Set> entry : sectionData.entrySet()) { + if (!villagePlaceType.test(entry.getKey())) { + // filter out by poi type + continue; + } + + // now we can look at the poi data + for (final PoiRecord poiData : entry.getValue()) { + if (!occupancyFilter.test(poiData)) { + // filter by occupancy + continue; + } + + final BlockPos poiPosition = poiData.getPos(); + + if (Math.abs(poiPosition.getX() - sourcePosition.getX()) > range + || Math.abs(poiPosition.getZ() - sourcePosition.getZ()) > range) { + // out of range for square radius + continue; + } + + if (poiPosition.distSqr(sourcePosition) > rangeSquared) { + // out of range for distance check + continue; + } + + if (positionPredicate != null && !positionPredicate.test(poiPosition)) { + // filter by position + continue; + } + + // found one! + ret.add(poiData); + if (++added >= max) { + return; + } + } + } + } + } + } + } + + private PoiAccess() { + throw new RuntimeException(); + } +} diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java index 9fd6cf0c98cbf6300ef23d4aab32a6110aeba665..d4c91e0a0c64fcb7f1145de3f30134cb1f1f8ee6 100644 --- a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java +++ b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java @@ -62,7 +62,11 @@ public class AcquirePoi { return true; } }; - Set, BlockPos>> set = poiManager.findAllClosestFirstWithType(poiPredicate, predicate2, entity.blockPosition(), 48, PoiManager.Occupancy.HAS_SPACE).limit(5L).collect(Collectors.toSet()); + // Paper start - optimise POI access + java.util.List, BlockPos>> poiposes = new java.util.ArrayList<>(); + io.papermc.paper.util.PoiAccess.findNearestPoiPositions(poiManager, poiPredicate, predicate2, entity.blockPosition(), 48, 48*48, PoiManager.Occupancy.HAS_SPACE, false, 5, poiposes); + Set, BlockPos>> set = new java.util.HashSet<>(poiposes); + // Paper end - optimise POI access Path path = findPathToPois(entity, set); if (path != null && path.canReach()) { BlockPos blockPos = path.getTarget(); diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java index 33fbf72b440e0d164ecd4fb0fdec72e2394d0a1e..8db20db72cd51046213625fac46c35854c59ec5d 100644 --- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java +++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestBedSensor.java @@ -53,10 +53,12 @@ public class NearestBedSensor extends Sensor { return true; } }; - Set, BlockPos>> set = poiManager.findAllWithType((holder) -> { - return holder.is(PoiTypes.HOME); - }, predicate, entity.blockPosition(), 48, PoiManager.Occupancy.ANY).collect(Collectors.toSet()); - Path path = AcquirePoi.findPathToPois(entity, set); + // Paper start - optimise POI access + java.util.List, BlockPos>> poiposes = new java.util.ArrayList<>(); + // don't ask me why it's unbounded. ask mojang. + io.papermc.paper.util.PoiAccess.findAnyPoiPositions(poiManager, type -> type.is(PoiTypes.HOME), predicate, entity.blockPosition(), 48, PoiManager.Occupancy.ANY, false, Integer.MAX_VALUE, poiposes); + Path path = AcquirePoi.findPathToPois(entity, new java.util.HashSet<>(poiposes)); + // Paper end - optimise POI access if (path != null && path.canReach()) { BlockPos blockPos = path.getTarget(); Optional> optional = poiManager.getType(blockPos); diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java index 440e4f35e38d38e5407a6fecf09ab9511a44a670..8950b220b9a3512cd4667beb7bdec0e82e07edc6 100644 --- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java +++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java @@ -127,43 +127,62 @@ public class PoiManager extends SectionStorage { } public Optional find(Predicate> typePredicate, Predicate posPredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus) { - return this.findAll(typePredicate, posPredicate, pos, radius, occupationStatus).findFirst(); + // Paper start - re-route to faster logic + BlockPos ret = io.papermc.paper.util.PoiAccess.findAnyPoiPosition(this, typePredicate, posPredicate, pos, radius, occupationStatus, false); + return Optional.ofNullable(ret); + // Paper end } public Optional findClosest(Predicate> typePredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus) { - return this.getInRange(typePredicate, pos, radius, occupationStatus).map(PoiRecord::getPos).min(Comparator.comparingDouble((blockPos2) -> { - return blockPos2.distSqr(pos); - })); + // Paper start - re-route to faster logic + BlockPos ret = io.papermc.paper.util.PoiAccess.findClosestPoiDataPosition(this, typePredicate, null, pos, radius, radius * radius, occupationStatus, false); + return Optional.ofNullable(ret); + // Paper end - re-route to faster logic } public Optional, BlockPos>> findClosestWithType(Predicate> typePredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus) { - return this.getInRange(typePredicate, pos, radius, occupationStatus).min(Comparator.comparingDouble((poi) -> { - return poi.getPos().distSqr(pos); - })).map((poi) -> { - return Pair.of(poi.getPoiType(), poi.getPos()); - }); + // Paper start - re-route to faster logic + return Optional.ofNullable(io.papermc.paper.util.PoiAccess.findClosestPoiDataTypeAndPosition( + this, typePredicate, null, pos, radius, radius * radius, occupationStatus, false + )); + // Paper end - re-route to faster logic } public Optional findClosest(Predicate> typePredicate, Predicate posPredicate, BlockPos pos, int radius, PoiManager.Occupancy occupationStatus) { - return this.getInRange(typePredicate, pos, radius, occupationStatus).map(PoiRecord::getPos).filter(posPredicate).min(Comparator.comparingDouble((blockPos2) -> { - return blockPos2.distSqr(pos); - })); + // Paper start - re-route to faster logic + BlockPos ret = io.papermc.paper.util.PoiAccess.findClosestPoiDataPosition(this, typePredicate, posPredicate, pos, radius, radius * radius, occupationStatus, false); + return Optional.ofNullable(ret); + // Paper end - re-route to faster logic } public Optional take(Predicate> typePredicate, BiPredicate, BlockPos> biPredicate, BlockPos pos, int radius) { - return this.getInRange(typePredicate, pos, radius, PoiManager.Occupancy.HAS_SPACE).filter((poi) -> { - return biPredicate.test(poi.getPoiType(), poi.getPos()); - }).findFirst().map((poi) -> { + // Paper start - re-route to faster logic + final @javax.annotation.Nullable PoiRecord closest = io.papermc.paper.util.PoiAccess.findClosestPoiDataRecord( + this, typePredicate, biPredicate, pos, radius, radius * radius, Occupancy.HAS_SPACE, false + ); + return Optional.ofNullable(closest).map(poi -> { + // Paper end - re-route to faster logic poi.acquireTicket(); return poi.getPos(); }); } public Optional getRandom(Predicate> typePredicate, Predicate positionPredicate, PoiManager.Occupancy occupationStatus, BlockPos pos, int radius, RandomSource random) { - List list = Util.toShuffledList(this.getInRange(typePredicate, pos, radius, occupationStatus), random); - return list.stream().filter((poi) -> { - return positionPredicate.test(poi.getPos()); - }).findFirst().map(PoiRecord::getPos); + // Paper start - re-route to faster logic + List list = new java.util.ArrayList<>(); + io.papermc.paper.util.PoiAccess.findAnyPoiRecords( + this, typePredicate, positionPredicate, pos, radius, occupationStatus, false, Integer.MAX_VALUE, list + ); + + // the old method shuffled the list and then tried to find the first element in it that + // matched positionPredicate, however we moved positionPredicate into the poi search. This means we can avoid a + // shuffle entirely, and just pick a random element from list + if (list.isEmpty()) { + return Optional.empty(); + } + + return Optional.of(list.get(random.nextInt(list.size())).getPos()); + // Paper end - re-route to faster logic } public boolean release(BlockPos pos) { diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java index 3fc17817906876e83f040f908b8b1ba6cfa37b8b..9f138bc471b5c2a4fa813ff943dbe34018b8df74 100644 --- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java +++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java @@ -26,7 +26,7 @@ import org.slf4j.Logger; public class PoiSection { private static final Logger LOGGER = LogUtils.getLogger(); private final Short2ObjectMap records = new Short2ObjectOpenHashMap<>(); - private final Map, Set> byType = Maps.newHashMap(); + private final Map, Set> byType = Maps.newHashMap(); public final Map, Set> getData() { return this.byType; } // Paper - public accessor private final Runnable setDirty; private boolean isValid; public final Optional noAllocateOptional = Optional.of(this); // Paper - rewrite chunk system diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java index c396076bfb1d41cc0f8248d6f3aa4fc3f7d1c998..d783072bc964e45c308197e6f79874eb4a09f871 100644 --- a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java +++ b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java @@ -71,11 +71,11 @@ public class SectionStorage extends RegionFileStorage implements AutoCloseabl } @Nullable - protected Optional get(long pos) { + public Optional get(long pos) { // Paper - public return this.storage.get(pos); } - protected Optional getOrLoad(long pos) { + public Optional getOrLoad(long pos) { // Paper - public if (this.outsideStoredRange(pos)) { return Optional.empty(); } else { diff --git a/src/main/java/net/minecraft/world/level/portal/PortalForcer.java b/src/main/java/net/minecraft/world/level/portal/PortalForcer.java index faaf50cb9bce254aef554ed8b402b145532e12a4..92d13c9f1ec1e5ff72c1d68f924a8d1c86c91565 100644 --- a/src/main/java/net/minecraft/world/level/portal/PortalForcer.java +++ b/src/main/java/net/minecraft/world/level/portal/PortalForcer.java @@ -51,18 +51,39 @@ public class PortalForcer { // int i = flag ? 16 : 128; // CraftBukkit end - villageplace.ensureLoadedAndValid(this.level, blockposition, i); - Optional optional = villageplace.getInSquare((holder) -> { - return holder.is(PoiTypes.NETHER_PORTAL); - }, blockposition, i, PoiManager.Occupancy.ANY).filter((villageplacerecord) -> { - return worldborder.isWithinBounds(villageplacerecord.getPos()) && !this.level.paperConfig().environment.netherCeilingVoidDamageHeight.test(v -> villageplacerecord.getPos().getY() >= v); // Paper - don't teleport into void damage - }).sorted(Comparator.comparingDouble((PoiRecord villageplacerecord) -> { // CraftBukkit - decompile error - return villageplacerecord.getPos().distSqr(blockposition); - }).thenComparingInt((villageplacerecord) -> { - return villageplacerecord.getPos().getY(); - })).filter((villageplacerecord) -> { - return this.level.getBlockState(villageplacerecord.getPos()).hasProperty(BlockStateProperties.HORIZONTAL_AXIS); - }).findFirst(); + // Paper start - optimise portals + Optional optional; + java.util.List records = new java.util.ArrayList<>(); + io.papermc.paper.util.PoiAccess.findClosestPoiDataRecords( + villageplace, + type -> type.is(PoiTypes.NETHER_PORTAL), + (BlockPos pos) -> { + net.minecraft.world.level.chunk.ChunkAccess lowest = this.level.getChunk(pos.getX() >> 4, pos.getZ() >> 4, net.minecraft.world.level.chunk.ChunkStatus.EMPTY); + if (!lowest.getStatus().isOrAfter(net.minecraft.world.level.chunk.ChunkStatus.FULL) + && (lowest.getBelowZeroRetrogen() == null || !lowest.getBelowZeroRetrogen().targetStatus().isOrAfter(net.minecraft.world.level.chunk.ChunkStatus.HEIGHTMAPS))) { + // why would we generate the chunk? + return false; + } + if (!worldborder.isWithinBounds(pos) || this.level.paperConfig().environment.netherCeilingVoidDamageHeight.test(v -> pos.getY() >= v)) { // Paper - don't teleport into void damage + return false; + } + return lowest.getBlockState(pos).hasProperty(BlockStateProperties.HORIZONTAL_AXIS); + }, + blockposition, i, Double.MAX_VALUE, PoiManager.Occupancy.ANY, true, records + ); + + // this gets us most of the way there, but we bias towards lower y values. + PoiRecord lowestYRecord = null; + for (PoiRecord record : records) { + if (lowestYRecord == null) { + lowestYRecord = record; + } else if (lowestYRecord.getPos().getY() > record.getPos().getY()) { + lowestYRecord = record; + } + } + // now we're done + optional = Optional.ofNullable(lowestYRecord); + // Paper end - optimise portals return optional.map((villageplacerecord) -> { BlockPos blockposition1 = villageplacerecord.getPos();