From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Nassim Jahnke Date: Wed, 2 Mar 2022 09:45:56 +0100 Subject: [PATCH] Force close world loading screen Dead players would be stuck in the world loading screen and other players may miss messages and similar sent in the join event if chunk loading is slow. Paper already circumvents falling through the world before chunks are loaded, so we do not need that. The client only needs the chunk it is currently in to be loaded to close the loading screen, so we just send an empty one. diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 3ffb0ae65ed530464462ec3b8cdb2db43c4d1b69..2a8c3082d07244f8f00d644e01e875b81264324d 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -422,6 +422,13 @@ public abstract class PlayerList { // Paper start - move vehicle into method so it can be called above - short circuit around that code onPlayerJoinFinish(player, worldserver1, s1); + // Send empty chunk, so players aren't stuck in the world loading screen + net.minecraft.core.Holder plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.Registry.BIOME_REGISTRY) + .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS); + player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket( + new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains), + worldserver1.getLightEngine(), null, null, true, false) + ); } private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) { // Paper end