From f2bbe33ed075142f13f0c6d51b67f5e2d62f7a31 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 1 Mar 2016 22:01:19 -0600 Subject: [PATCH] Optimize TileEntity Ticking diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java index 28a514a..60452e8 100644 --- a/src/main/java/net/minecraft/server/TileEntityChest.java +++ b/src/main/java/net/minecraft/server/TileEntityChest.java @@ -8,17 +8,17 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity; import org.bukkit.entity.HumanEntity; // CraftBukkit end -public class TileEntityChest extends TileEntityLootable implements ITickable { +public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable private NonNullList items; public boolean a; - public TileEntityChest f; - public TileEntityChest g; - public TileEntityChest h; - public TileEntityChest i; - public float j; + public TileEntityChest f; // Paper - Adjacent Chest Z Neg + public TileEntityChest g; // Paper - Adjacent Chest X Pos + public TileEntityChest h; // Paper - Adjacent Chest X Neg + public TileEntityChest i; // Paper - Adjacent Chest Z Pos + public float j; // Paper - lid angle public float k; - public int l; + public int l; // Paper - Number of viewers private int q; private BlockChest.Type r; @@ -190,6 +190,8 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { } public void F_() { + // Paper - Disable all of this, just in case this does get ticked + /* this.o(); int i = this.position.getX(); int j = this.position.getY(); @@ -270,7 +272,8 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { this.j = 0.0F; } } - + */ + // Paper end } public boolean c(int i, int j) { @@ -290,6 +293,28 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added ++this.l; + + // Paper start - Move chest open sound out of the tick loop + this.o(); + + if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) { + this.j = 0.7F; + + double d0 = (double) this.position.getZ() + 0.5D; + double d1 = (double) this.position.getX() + 0.5D; + + if (this.i != null) { + d0 += 0.5D; + } + + if (this.g != null) { + d1 += 0.5D; + } + + this.world.a((EntityHuman) null, d1, (double) this.position.getY() + 0.5D, d0, SoundEffects.Z, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); + } + // Paper end + if (this.world == null) return; // CraftBukkit this.world.playBlockAction(this.position, this.getBlock(), 1, this.l); @@ -314,6 +339,34 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { if (!entityhuman.isSpectator() && this.getBlock() instanceof BlockChest) { int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added --this.l; + + // Paper start - Move chest close sound out of the tick loop + if (this.l == 0 && this.j > 0.0F || this.l > 0 && this.j < 1.0F) { + float f = 0.1F; + + if (this.l > 0) { + this.j += f; + } else { + this.j -= f; + } + + double d0 = (double) this.getPosition().getX() + 0.5D; + double d2 = (double) this.getPosition().getZ() + 0.5D; + int yLoc = this.position.getY(); + + if (this.i != null) { + d2 += 0.5D; + } + + if (this.g != null) { + d0 += 0.5D; + } + + this.world.a((EntityHuman) null, d0, (double) yLoc + 0.5D, d2, SoundEffects.X, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); + this.j = 0.0F; + } + // Paper end + this.world.playBlockAction(this.position, this.getBlock(), 1, this.l); this.world.applyPhysics(this.position, this.getBlock(), false); diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java index 3d61c2d..586ceaa 100644 --- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java +++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java @@ -1,15 +1,17 @@ package net.minecraft.server; -public class TileEntityEnderChest extends TileEntity implements ITickable { +public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable - public float a; + public float a; // Paper - lid angle public float f; - public int g; + public int g; // Paper - Number of viewers private int h; public TileEntityEnderChest() {} public void F_() { + // Paper start - Disable all of this, just in case this does get ticked + /* if (++this.h % 20 * 4 == 0) { this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g); } @@ -54,6 +56,8 @@ public class TileEntityEnderChest extends TileEntity implements ITickable { this.a = 0.0F; } } + */ + // Paper end } @@ -73,11 +77,34 @@ public class TileEntityEnderChest extends TileEntity implements ITickable { public void a() { ++this.g; + + // Paper start - Move enderchest open sounds out of the tick loop + if (this.g > 0 && this.a == 0.0F) { + this.a = 0.7F; + + double d1 = (double) this.getPosition().getX() + 0.5D; + double d0 = (double) this.getPosition().getZ() + 0.5D; + + this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aQ, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); + } + // Paper end + this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g); } public void e() { --this.g; + + // Paper start - Move enderchest close sounds out of the tick loop + if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) { + double d0 = (double) this.getPosition().getX() + 0.5D; + double d2 = (double) this.getPosition().getZ() + 0.5D; + + this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aP, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); + this.a = 0.0F; + } + // Paper end + this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g); } -- 2.10.2