From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 1 Mar 2016 13:24:16 -0600 Subject: [PATCH] Allow nerfed mobs to jump diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java index 01761d37c9e4be4e498b62c7612885648b2968a6..183866636eb67f632728a01c8e5e11b514d89f84 100644 --- a/src/main/java/net/minecraft/world/entity/Mob.java +++ b/src/main/java/net/minecraft/world/entity/Mob.java @@ -112,6 +112,7 @@ public abstract class Mob extends LivingEntity implements Targeting { private final BodyRotationControl bodyRotationControl; protected PathNavigation navigation; public GoalSelector goalSelector; + @Nullable public net.minecraft.world.entity.ai.goal.FloatGoal goalFloat; // Paper public GoalSelector targetSelector; @Nullable private LivingEntity target; @@ -877,7 +878,15 @@ public abstract class Mob extends LivingEntity implements Targeting { @Override protected final void serverAiStep() { ++this.noActionTime; - if (!this.aware) return; // CraftBukkit + // Paper start - Allow nerfed mobs to jump and float + if (!this.aware) { + if (goalFloat != null) { + if (goalFloat.canUse()) goalFloat.tick(); + this.getJumpControl().tick(); + } + return; + } + // Paper end this.level().getProfiler().push("sensing"); this.sensing.tick(); this.level().getProfiler().pop(); diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java index 01950951ea06e43bedeeede489a112e577617829..7093c62be53fe99ed9880fc8ddaa07440fe4f715 100644 --- a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java +++ b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java @@ -9,6 +9,7 @@ public class FloatGoal extends Goal { public FloatGoal(Mob mob) { this.mob = mob; + if (mob.getCommandSenderWorld().paperConfig().entities.behavior.spawnerNerfedMobsShouldJump) mob.goalFloat = this; // Paper this.setFlags(EnumSet.of(Goal.Flag.JUMP)); mob.getNavigation().setCanFloat(true); }