From 32a7fbdd5eb09cbfb7138e95e1510318b8f3685c Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 9 Apr 2020 21:20:33 -0400 Subject: [PATCH] Don't move existing players to world spawn This can cause a nasty server lag the spawn chunks are not kept loaded or they aren't finished loading yet, or if the world spawn radius is larger than the keep loaded range. By skipping this, we avoid potential for a large spike on server start. diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index f44825090f..fb38975830 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -118,7 +118,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this); this.advancementDataPlayer = minecraftserver.getPlayerList().f(this); this.H = 1.0F; - this.a(worldserver); + //this.a(worldserver); // Paper - don't move to spawn on login, only first join this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper @@ -166,6 +166,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { } // CraftBukkit end + public void moveToSpawn(WorldServer worldserver) { a(worldserver); } // Paper - OBFHELPER private void a(WorldServer worldserver) { BlockPosition blockposition = worldserver.getSpawn(); diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index f37be4b76b..6d6fbf2f50 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -108,6 +108,7 @@ public abstract class PlayerList { NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit"); s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s; } + if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are.... // CraftBukkit end // Paper start - support PlayerInitialSpawnEvent -- 2.25.1