From f432f757bef12b2fe5fa0100e812a3f6433c891c Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Sun, 7 Oct 2018 04:29:51 -0500 Subject: [PATCH] Add more Zombie API diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java index 48034198..615dd990 100644 --- a/src/main/java/org/bukkit/entity/Zombie.java +++ b/src/main/java/org/bukkit/entity/Zombie.java @@ -79,4 +79,55 @@ public interface Zombie extends Monster { * @param time new conversion time */ void setConversionTime(int time); + // Paper start + /** + * Check if zombie is drowning + * + * @return True if zombie conversion process has begun + */ + boolean isDrowning(); + + /** + * Make zombie start drowning + * + * @param drownedConversionTime Amount of time until zombie converts from drowning + * + * @deprecated See {@link #setConversionTime(int)} + */ + @Deprecated + void startDrowning(int drownedConversionTime); + + /** + * Stop a zombie from starting the drowning conversion process + */ + void stopDrowning(); + + /** + * Set if zombie has its arms raised + * + * @param raised True to raise arms + */ + void setArmsRaised(boolean raised); + + /** + * Check if zombie has arms raised + * + * @return True if arms are raised + */ + boolean isArmsRaised(); + + /** + * Check if this zombie will burn in the sunlight + * + * @return True if zombie will burn in sunlight + */ + boolean shouldBurnInDay(); + + /** + * Set if this zombie should burn in the sunlight + * + * @param shouldBurnInDay True to burn in sunlight + */ + void setShouldBurnInDay(boolean shouldBurnInDay); + // Paper end } -- 2.20.1