From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 6 Feb 2019 00:20:33 -0500 Subject: [PATCH] BlockDestroyEvent Adds an event for when the server is going to destroy a current block, potentially causing it to drop. This event can be cancelled to avoid the block destruction, such as preventing signs from popping when floating in the air. This can replace many uses of BlockPhysicsEvent diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java index 2cdf117a5041830f201d5f1e98f7cc8f9cb6dd6f..4d32ffa674b0617acecebfca784cd7d6b69cc5cb 100644 --- a/src/main/java/net/minecraft/world/level/Level.java +++ b/src/main/java/net/minecraft/world/level/Level.java @@ -28,6 +28,7 @@ import net.minecraft.nbt.CompoundTag; import net.minecraft.network.protocol.Packet; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; +import net.minecraft.server.MCUtil; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ChunkHolder; import net.minecraft.server.level.ServerLevel; @@ -565,8 +566,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable { return false; } else { FluidState fluid = this.getFluidState(pos); + // Paper start - while the above setAir method is named same and looks very similar + // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent, + // it doesn't imply destruction of a block that plays a sound effect / drops an item. + boolean playEffect = true; + if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) { + com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, pos), fluid.createLegacyBlock().createCraftBlockData(), drop); + if (!event.callEvent()) { + return false; + } + playEffect = event.playEffect(); + } + // Paper end - if (!(iblockdata.getBlock() instanceof BaseFireBlock)) { + if (playEffect && !(iblockdata.getBlock() instanceof BaseFireBlock)) { // Paper this.levelEvent(2001, pos, Block.getId(iblockdata)); }