From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 3 Nov 2016 20:28:12 -0400 Subject: [PATCH] Don't load Chunks from Hoppers and other things Hoppers call this to I guess "get the primary side" of a double sided chest. If the double sided chest crosses chunk lines, it causes the chunk to load. This will end up causing sync chunk loads, which will unload with Chunk GC, only to be reloaded again the next tick. This of course is undesirable, so just return the loaded side as "primary" and treat it as a single chest if the other sides are unloaded diff --git a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java index 963092cd5a4e756ad6a471379a81d8996cc2b091..20c9921339ec6b5127fbadcedc19577f3906074d 100644 --- a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java +++ b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java @@ -34,7 +34,12 @@ public class DoubleBlockCombiner { return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity); } else { BlockPos blockPos = pos.relative(directionMapper.apply(state)); - BlockState blockState = world.getBlockState(blockPos); + // Paper start - Don't load Chunks from Hoppers and other things + BlockState blockState = world.getBlockStateIfLoaded(blockPos); + if (blockState == null) { + return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity); + } + // Paper end - Don't load Chunks from Hoppers and other things if (blockState.is(state.getBlock())) { DoubleBlockCombiner.BlockType blockType2 = typeMapper.apply(blockState); if (blockType2 != DoubleBlockCombiner.BlockType.SINGLE